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版本记录/Beta

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Beta开发阶段于2010年12月20日开始,于2011年11月18日结束。Beta阶段接替了Alpha阶段,Beta正式版本所接替。

版本 发布日期 更新简介
于1.0RC2中的“音效升级” 2011年11月13日

此版本升级仅更新了/.minecraft/resources文件夹里的音效文件;客户端本身并没有更新。

所有版本中被更改的音效:

仅在1.0RC2及之后版本中被更改的音效:

1.8.1 2011年9月15日

漏洞修复:

  • 修复了在满的箱子中按⇧ Shift+点击物品造成游戏崩溃的问题。
  • 修复了在满的发射器中按⇧ Shift+点击物品造成游戏崩溃的问题。

新的漏洞:

1.8 (冒险元素更新) 2011年9月14日

漏洞修复:

新漏洞:

1.7.3 2011年7月8日

漏洞修复:

  • 修复了活塞的复制漏洞。
  • 修复了红石火把在使用活塞时的复制漏洞。
  • 修复了让活塞移动告示牌下面的方块时客户端停止工作的漏洞。
  • 雪块现在用活塞移动不会再导致水流损毁所有物品。
  • 充能铁轨不会再在没有任何电源的情况下激活。
  • 活塞连接至另一个活塞晶体管的后端并通过红石电路激活后会正确地关闭。
  • 不会再发出紫色颗粒。
  • 多人游戏中,通过不正当手段获得的已放置告示牌不能再编辑文字。
  • 活塞推动后将掉落。

新漏洞:

  • 当两行活塞相对推动沙子时,某复制漏洞又重现了。
1.7.2 2011年7月1日

漏洞修复:

  • 损毁的存档又可以用了。[3]
  • 活塞消失已修复。[4]
  • 活塞对多人游戏服务器导致的停止工作现在已修复。

新漏洞:

  • 在玩家睡觉时开启背包,躺着的玩家会显示于侧面。(When the prior bug was pointing from the camera)
1.7_01 2011年6月30日

漏洞修复:

  • 修复了活塞漏洞。在1.7内导致游戏崩溃的方块被活塞推动后会消失。
  • 修复了空手右击会使游戏崩溃。
  • 崩溃的世界又可以加载了。

新漏洞:

  • 如果活塞激活后会阻断红石线路、红石火把红石中继器压力板等提供能量的方块,那么阻断后能量就会在同一刻传递至活塞,游戏就会崩溃并且改存档将损毁。使用地图编辑器移除前面的方块和实体,那么该存档将会恢复。
  • When crushed by pistons (or what they're moving) or when inside while it contracts, the player will be moved out of the way or into impossible places, on SMP this usually throws a "User moved wrongly!" warning.
  • 在极少数的情况下,红石信号将在电路半途中断(约15格距离),即使使用了红石中继器也是如此。这是否由红石错误或区块错误所造成依然不明。
  • 复制门漏洞又起作用了,这回使用活塞推动门的下一半就会复制出一个门。如果是普通活塞,那么活塞就会被破坏,而被推动的下面一半的门就会像正常门一样。
1.7 2011年6月30日

漏洞修复:

新漏洞:

  • 使用活塞去推动树叶熔岩拉杆草丛蘑菇树苗枯死的灌木,以及推动甘蔗将导致游戏崩溃。在崩溃的多人伺服器重启后,问题并不一定能得到解决
  • 空手右键点击将导致游戏崩溃
  • 当你放置一个方块,它可能会变为透明的,只有其边界线条被显示出来。这也同样会发生于破坏方块,会留下一个方块幻影。这些错误将导致系统崩溃
1.6.6 2011年5月31日

漏洞修复:

  • 修复了多人游戏中无法使用的错误
  • 修复了
    • 被摧毁时,船上的玩家将不会再跌落至下方方块中
    • 将更快的浮出水面
    • 落入水中将更快失去掉落的衝力
  • 透过⇧ Shift键将工具移入箱中将不再恢复其耐久度

新漏洞:

  • 多人游戏中,当周围围绕著一圈火把,你将不眠到天亮(?)
  • 当你利用堆迭方块来不断往上跳高时,你可能会被卡住,并且反覆跌落方块之中。如果你重新进入游戏,会发现你的头将露在方块之上。此方法可以用在穿过下界顶部的基岩
  • 当你在一个高牆底部断开多人伺服器连结,并重新进入伺服器,有时你将出现在高牆旁的空中,但你不会跌落
  • 若将新伺服器内视频设置的能见度选项调至10格方块距离内,则生物的生成机率会显著的下降 [1]
  • 骷髅将从其头顶射出
1.6.5 2011年5月28日
  • 高级 OpenGL选项被重新加入 (仍含有1.5的切换错误)
  • FPS限制可以被调整为40 FPS、90 FPS以及200 FPS。除了40 FPS设定外,其馀帧率都将在方块更新时受到限制[6]
  • 改善与旧硬体的相容性[来源请求]
  • 按住Shift点击物品将只移动该物品至玩家物品栏
  • 版本标示于游戏中不再显示。然而在F3键所叫出的调试屏幕中依然可见
  • 当玩家在骑乘或睡觉时离开游戏,其实体不会继续存在于物体上方
  • 潜行不再是如此的完美。人物的脚有如悬在了空中
  • 现在可以用潜行的方式爬上楼梯台阶

漏洞修复:

  • 地图所标的方向会与玩家面对的方位相同,而不仅仅是稍微旋转
  • 第一次使用的装备在掉落时不再降低其耐久度 (仍会在某些情形下发生)
  • 实体陷入某个方块内,它将会被推出方块
  • 当放置或删除火把,其照明效果将在次正常工作
  • 当使用Shift键搬移栏内物品时,游戏不再崩溃
  • 修复了多人游戏时CPU的资源问题
  • 即使在潜行状态下保存并重新进入游戏,玩家也不会再传送至存档地点的上方或下方
  • 退出矿车或从一个矿车移动到另一个矿车将不再碰撞原来的矿车并使其移动。
  • 修正了玩家进出下界生命会全满的错误
  • 修复了多人游戏中一些实体会反覆落入地面方块的错误(仍然会发生在某些人身上)
  • Fixed the server sometimes thinking the player hit a corner when walking when they didn’t.
  • 修正了成就窗口中某些图形会显示在窗口外面。
  • 修正了某些情况下床的不正常工作,主要是针对「这张床已经被佔用」的信息错误

新漏洞:

  • 在某些电脑配备上每隔几秒便有一次FPS大幅下滑,此错误于1.6.5便已被察觉 [2] [3]
  • 内存溢位。当移除区块时,其材质数据依然保留于记忆体中,即使它并不会显示
  • 当于牆壁或地面挖掘大量的孔洞,有时将使眼前方块变得不可见,这使玩家得以如图中透视洞穴和地牢。这可能发生于内存使用时 [4] [5]
  • 40 FPS的设定限制将导致部份电脑CPU资源使用量增加 [6]
  • 枯死的灌木 (所有草丛植物) (绝不忽略枯死的灌木)遭到破坏,其颗粒效果是灰色的(即没有颜色)
  • 当你载入先前的存档纪录,其游戏难度将还原为简单,至少在和平模式下是如此
  • 当玩家重生时偶尔会卡于方块内死亡,并且不断循环直到方块被破坏。然而此错误并不会发生在所有的重生点
  • 多人游戏中床出现了许多的问题。当一位玩家在游戏中试图躺于床上时,将什么都不会发生,这时你依然可以到处行走。然而若所有玩家皆同时入睡,则移动的玩家将于几秒内传送回床上并进入正常睡眠
  • 当服务器视野被调至7 (或以下),其性能将使部份地图(物品)被还原 [7]
  • 于多人游戏中,有时从下界返回主世界时,天空依然维持著红色
  • Minecarts stopped on E/W powered rail will not bounce off one another, but they will on N/S powered rail.
  • 在未激活的充能铁轨上作为轨道的一部分,该轨道终止于向北或向东的固体块,可以通过玩家或另一个矿车将轨道直接从轨道推出到轨道中, 见此 minecart station.
  • 若于大箱子中按住shift选取物品,则客户端不会有任何异常,但服务器将会崩溃
  • 有时玩家在多人游戏中躺于床上时,突然的错误将导致其受到半颗心的伤害
  • 阴暗区域有时不会被更新。
  • 当按住Shift拿取合成的物品时,该物品将不会保存在你的数据资料中
  • 某些情况下,当你行走于边角时会跌下方块(测试于树叶上).
  • 红石无法放置在TNT上
  • 当你左击打开一扇活板门,则触碰范围内的门将全数开启,而不是只有第一扇。
  • Blocks displaced by half steps can only be collected from the side, not the top (Although the blocks are visible)
  • 生物不再从你的游戏数据中消失(多人游戏修复)
  • 在新生成的世界里粘土块几乎不存在。粘土块只在X坐标、Z坐标相同的地方生成
  • 多人游戏:当太多的物品同时出现(实体过载/大量的爆炸),其中一些实体在客户端将无法更新,并最终以激活的TNT等实体形式躺于玩家身边,这些只在玩家离线时消失
  • SMP: Maps do not load correctly, leaving chunks missing or even entire lines missing.
  • 保存并离开游戏时,会出现"Saving Chunks"字样但不会消失,直到你强制关闭游戏(Saving Chunks出现在没有进度条时)
1.6.4 2011年5月26日

修复的漏洞:

  • 尝试修复单人游戏和多人游戏的CPU使用率问题。

新出现的漏洞:

  • 当你打开一个世界时,有时会被短时间地卡住(大约0.1秒)。
  • 在多人生存模式中进入和退出下界会重置健康条,但不会健康。
  • 掉落的工具一旦被捡起,会在第一次使用后消失。[8]。当你死亡的时候它们亦会如此。 如果你把掉落的工具放在箱子中,那么它的耐久值会重置,如同未使用一样。
  • Holding a map in a boat can cause the arms to be misplaced. This can be fixed by exiting the boat, and opening your inventory. [9]
  • If a player sleeps in a bed, sometimes the bed is listed as occupied (even though it isn't) and, upon logging out, there is a NullPointerException and the player's .dat file is corrupted. There is an end of stream error when the player tries to log back in and their .dat file needs to be restored from a backup. This can be fixed by changing the sleeping value in the player's .dat file from 1 back to 0; this solves the issue and the player can then log back in. (You have to un-gzip the .dat file first, otherwise the file just looks like gibberish)
  • 如果一个玩家在单人游戏时崩溃在下界, 有时候当他们重新打开世界时, 他们会重生在下界的顶部。只有一个方法回来,那就是死亡,或者使用传送。
  • 有时即使不在雪地生物群系里,水也会结
  • CPU issue fix is still failing, same loop as 1.6.3
  • Sometimes blocks will fail to render, creating massive holes on the ground and walls, allowing the player to see caves and dungeons under the map. [10] [11]
  • Achievement display is sometimes off-panel. [12]
  • Updating of lighting due to Torches and other player instigated sources seems to be even worse.
  • Underground or otherwise enclosed Rail corners can cause you to clip through wall and lose health.
  • Minecarts colliding on the same track will pass through each other or come to a dead stop rather than pushing.
  • Exiting a Minecart or moving from one Minecart to another will bump the original Minecart and make it move.
  • Fire does not show up on a map item.
  • Fire sticks around much longer on blocks it can't burn.
  • Cobweb now acting like a solid block, player can pass through it, but he/she will get damaged.
  • You are able to travel down through a "closed" Trapdoor/Hatch (Under certain circumstances).
  • If the player is crouched while saving, he/she will then (when loading the world) spawn an additional 1.62 meters higher, and visibly fall to the ground (unhurt). However, if this occurs while standing under a solid block (such as a low ceiling), then the player will suffer 0.5 hearts of damage from clipping into the block temporarily ("suffocation"). Warning, also occasionally happens even when not crouched! (See Bug Report.)
  • When boats are submerged, they do not float back to surface. [15]
  • All TNT-entities stay client-side after exploding, until reconnection. (New bug because before just random ones stayed)
  • Shift-clicking to transfer items to/from chests, dispensers and storage minecarts can result in the game crashing if the items' destination would become full, or if there is no room for the new item.
  • Can't move and can mostly only see sky and sea when server.properties "view-distance" is set above 5. Note that the default is 10.
  • Hostile mobs sometimes spawn when using a even in a well lit room sealed off from outside environments, this appears to possibly be related to the lighting bug mentioned above (this can be an old bug: see [16]). Double doors also cause this to happen, the game somehow ignores one of the doors allowing mobs to spawn inside.
  • Craftable maps sometimes don't display the correct name, become blank or have gaps.
  • When crafting an item, shift clicking may cause different items to be created if the elimination of resources would create a situation in which that item can be crafted. For example, having 1 stone in the top left and two in the top middle and top right, along with two sticks in the middle and bottom middle, shift clicking will create a pick and a hoe.
  • When riding a with a map out, the player sometimes dies for no apparent reason.
  • Light bugs found in 1.6.2 can now occur in old generated chunks (not only in those generated in 1.6.x). Some screens here.
  • When climbing a ladder in a 1x2 shaft, under certain circumstances, it is impossible to target a block opposite of the ladder. The cursor will repeatedly alternate between the wall and another block, usually the ladder.
  • The corruption of world when running out of memory fix does not always work.
  • When entering and leaving 下界 life is shown incorrectly as full.
  • Maps may cause crashes or instability on multiplayer servers. When maps are used the server usually crashes in the same way: CPU usage goes to 100% and short after the server kicks all player and stops responding. <-- When I set view distance to 5, I could not open a chest with a map out. Changing it back to 10 fixed this bug.
  • Mushrooms can spread through walls.
  • Lava, in SMP, anywhere near wood, even if blocked by glass, will set the wood on fire. Have observed wood catching alight that is 10 blocks away from the lava source.
  • Maps sometimes stop updating the player position.
  • Spawn locations do not change when you sleep. (?)
  • Spawn locations may randomly shift large distances (?)
1.6.3 2011年5月26日
  • 当有区块生成的时候渲染频率固定在100fps。多出来的时间用于生成区块,而不是渲染图像。
  • “最大帧率”选项现在将游戏fps限制在40,并且帧间有10毫秒的休眠期
  • “最大帧率”选项已经被重设为关,无论你之前的设置如何。如果你想要启用,请手动开启。
  • 2 blocks deep water doesn't prevent you from fall-damage anymore. You need at least 3 blocks deep water to fall in.

Bug Fixes:

  • Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6.
  • Fixed a major CPU load issue in the server where a very tight loop would starve all other threads.
  • Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back.

New Bugs:

  • FPS limiter limits FPS to 41 instead of 40.
  • The fix for the CPU load issue is not working, and still starves all other threads.
1.6.2 2011年5月26日

Bug Fixes:

  • Fixed new item duplication bug

New Bugs:

  • The item duplication bug was not actually fixed; items placed in a furnace can still be taken out of a furnace and duplicated infinitely by right-clicking (although it appears the newly duplicated item will not function). Also, bug with cloned items being picked up after death wasn't fixed too.
  • When using a furnace and placing items into it, as soon as it's activated all items minus 1 are ejected and must be placed back in the furnace in order to use it.
  • Lighting is not always updated when digging new holes/tunnels, placing torches or setting blocks on fire (in both nether & normal world).
  • Tall grass can grow on dirt with no grass on it.
  • Shift-clicking something into a full chest from inventory or from chest into full inventory crashes the client.
  • It is now impossible to row a boat in 1 block deep water.
  • Sometimes (tested while in a boat on water, and when floating in water) while viewing a map the game will switch to a "saving chunks screen" then end on a black screen.
  • When quitting game the "Saving Chunks" progress bar does not appear sometimes.
  • When loading a world and standing in a cave less than 4 blocks high, the player gets some initial damage (at least the damage sound appears).
  • "Out of memory" error. Often appears after the "blocks don't disappear" bug.

The following bugs only occur in new chunks generated in 1.6.2:

  • Some chunks don't get dark at night (and vice versa; some chunks stay dark during the day).
  • The textures don't load on some chunks (The blocks are present but with transparent textures).
  • Some blocks don't disappear after being broken; it appears as if the block is still there, but can be passed through.
1.6.1 2011年5月26日

Bug Fixes:

  • Fixed item bug when picking up an item with a full inventory causing this to happen
1.6 2011年5月26日
  • 多人模式现在支持下界
  • 客户端现在会验证登入的资料是否有效, 如果无效, 警告信息会出现在客户端. 不过你仍然可以进行游戏. [17]
  • 地图现在支持合成.
  • 加入活板门.
  • 部分生物群系加入高草
  • 蘑菇蔓延速度大幅减缓。
  • 新增服务器设置 - 可视范围.
  • 沙漠中添加了枯死的灌木.
  • 新增"是否开启地狱模式", 服务器设置文件中可找到
  • 现在方块被其他玩家破坏会显示正确的动画
  • 在多人生存模式中, 其他玩家会听到开关声音.
  • 唱片机支持15首以上个歌曲(暂时还不能播放).
  • Activated dispensers make sounds and trigger particles in multiplayer
  • 如果玩家卡在墙里了的话会往最近的空位移去(没有的话则不会)。
  • Shift+点击会直接制造物品, 能多少就会制造多少, 而且直接放进背包里.
  • The blocks in the inventory and stats page got a new look.
  • Shift-clicking something in your inventory will push it directly in your hot bar and vice-versa.
  • 试图在下界睡觉会导致床爆炸.
  • Disabled Advanced OpenGL until bugs get fixed.
  • It’s no longer possible to build solid blocks on the top layer of the maps.
  • Booster tracks are now speedier.
  • Fire has been severely nerfed so it spreads slower, and doesn’t spread infinitely.
  • Seeds are now found in tall grass, using a hoe on the ground no longer drops seeds.
  • Compressed network traffic more aggressively.
  • Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now.
  • Arrows shot by players can now be picked up by all players.
  • Minecarts and boats can go through portals, empty or occupied.
  • Block icons in inventory are much brighter than they were in 1.5 and before.
  • Water below a layer of source blocks no longer behaves like source blocks (making it extremely difficult to swim up in artificial lakes or in holes dug in the ocean floor, for example). (Possibly a bug?)

Bug修复:

  • 修复了耗尽内存时会破坏当前存档的问题。
  • 修复了草方块的边缘材质会在草地被挖掘时变暗的问题。
  • 修复了3d渲染的一些bug。
  • 修复了崩溃画面立刻消失的问题。
  • 修复了在x或z坐标处于1000的位置时无法对准方块的问题。
  • 修复了成就画面弄乱天空颜色的问题。
  • 修复了玩家潜行时保存会导致玩家穿过地面落下的问题。
  • 修复了更改系统时钟扰乱游戏速度的问题
  • 修复了画面效果为流畅(fast)时没有下雨声音的问题。
  • 修复了潜行时玩家的头发和斗篷错位的问题。
  • 修复了攻击/挥动动画没有应用到盔甲图层的问题。
  • 修复了载入游戏玩家朝向没能加载的问题。
  • 修复了箭的物理性质,使它们在你开门时不会卡在半空中。
  • 修复了箭会被芦苇,传送门和其他非固体方块阻挡的问题。
  • 修复了特定情况下自定义键位无法保存的问题。
  • 修正玩家无法在降低的方块上潜行,像是仙人掌
  • 修复了玩家挖矿不会挥动手臂的问题
  • 修复了雪地上放置木船会导致木船升高的问题
  • Fixed submerged boats rising very very fast.
  • Fixed sand dropping onto boats getting stuck in a falling animation.
  • 修复了骑着动物或者坐着矿车进入地狱导致崩溃的问题
  • Fixed falling while riding not dealing damage to the rider.
  • Fixed buttons and levers too close to the player being impossible to use.
  • Fixed dispensers shooting through walls.
  • Fixed fire hurting through wall corners.
  • Fixed entities reaching water through wall corners.
  • Fixed placing doors next to cacti creating half-doors.
  • Fixed buttons and levers being placeable on leaves in “fast graphics” mode.
  • Fixed furnaces and dispensers not dropping their contents when destroyed.
  • Fixed dispensers biasing later slots.
  • Fixed farmland taking too long to dig.
  • Fixed tilling below some blocks being possible.
  • Fixed tilling the underside of blocks somehow working.
  • Fixed fences and stairs sometimes becoming invisible.
  • Fixed walking on top of fences not producing step sounds.
  • Fixed fire sometimes existing mid-air as an invisible block of pain.
  • Fixed fences and wooden stairs not being flammable.
  • Fixed fire effect on burning entities sometimes getting rendered in the wrong location.
  • Fixed fishing rod rendering being a bit lacking.
  • Fixed fishing rods being stackable.
  • Fixed mining glass hiding the clouds behind the glass.
  • Fixed rain falling through liquids.
  • Fixed items in glass blocks not getting ejected properly.
  • Fixed water interacting strangely with glass.
  • Fixed glass not blocking rain sound.
  • Fixed fences and signs preventing grass from growing.
  • Fixed rain and snow being incorrectly lit.
  • Fixed grass staying alive below stair blocks.
  • Fixed the achievement screen not pausing the game.
  • Fixed some screens breaking the sky tint color.
  • Fixed fullscreen mode switching causing mouse issues and screen closes.
  • Fixed chat messages surviving through game switches.
  • Fixed ice so it regenerates regardless of whether it’s snowing or not.
  • Fixed rain falling too slowly.
  • Fixed levers being placeable on weird locations.
  • Fixed floor levers sometimes not delivering a signal downwards.
  • Fixed floor levers sometimes not being removed when the floor is removed.
  • Fixed rail tiles sometimes not properly connecting to a new neighbor.
  • Fixed minecarts next to each other causing extreme velocities.
  • Fixed wolves not following their owner if the name has different caps.
  • Fixed creepers retaining charge level when they can’t see their target.
  • Fixed dying in the nether spawning new portals.
  • “Fixed” beds in the nether. example of the *fix*
  • Fixed inventory acting weird when portaling by making the portal close all screens.
  • Fixed wooden pressure plates being mined with pickaxes.
  • Fixed redstone repeaters having the wrong particles.
  • Fixed saplings being plantable through snow onto non-grass blocks.
  • Fixed ore density varying per quadrant from the center of the world.
  • Fixed dispenser graphics being one pixel off.
  • Fixed mushrooms spawning everywhere during nights.
  • Fixed animals only spawning near light during the night.
  • Fixed the multiplayer join screen input field being too short.
  • Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565.
  • Fixed network packets being sent unbuffered, causing huge amounts of packets being sent.
  • Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
  • Fixed inventory icons not animating after being picked up in multiplayer.
  • Fixed mushroom soup not leaving a bowl in multiplayer.
  • Fixed entities above the map height limit becoming invisible.
  • Fixed healing not flashing the health bar in multiplayer.
  • Fixed arrows being animated really strangely in multiplayer.
  • Fixed arrows triggering too many entity move updates in multiplayer.
  • Fixed the compass not pointing at the spawn location in multiplayer. This does not seem to have been fixed example
  • Fixed fires being impossible to put out in multiplayer.
  • Fixed record players spawning client-side fake records in multiplayer.
  • Fixed records not playing for other players in multiplayer.
  • Fixed players spawning in the wrong location and quickly lerping to the correct location.
  • Fixed monsters not being visible for players with their difficulty set to peaceful.
  • Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen.
  • Fixed loads of exploding TNT generating way too many particles, possibly crashing the client.
  • Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees.
  • Fixed saplings sometimes spawning trees client-side in multiplayer.
  • Fixed weather sometimes changing client-side in multiplayer.
  • Fixed grasscolor.png and foliagecolor.png not being read from texture packs.
  • Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling.
  • Fixed fireballs not being visible in multiplayer.
  • Fixed ghasts’ firing animation not being visible in multiplayer.
  • Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory
  • Glowstone and Jack-o-lanterns recessed into a wall or other surface no longer have shadows cast on them by surrounding blocks when smooth lighting is enabled.
  • When breaking a minecart the player is currently riding in, the player no longer falls through the block the track is placed on.
  • Fire does not displace water anymore.

New Bugs:

  • Extreme lags on Linux and Windows multiplayer servers, the Minecraft process uses 100% of CPU as soon as the host is logged on. Others may log in via LAN, and wireless without lag. [18]
  • The frames per second of the client dropped considerably for some users. [19]
  • Items do not eject properly from any block, they will become buried if a block is placed over them. Must dig it back out to retrieve.
  • Items received from a Furnace sometimes have no stack number, items from the furnace can also be duplicated by right clicking.
  • Right clicking a Duplicated item from a furnace while the chest is open results in a crash.
  • Hatches Close through you even if standing at same level.
  • Tall Grass are off centered and can float off edges. (Possibly a feature?)
  • When looking at a map the indicator at the player's coordinates does not always point the correct direction. For example, when facing due North, South, East or West the marker will sometimes point slightly clockwise from the direction it should.
  • When pressing Q to drop a tool and re-collecting that tool, when you use it it'll break instantly. To avoid this temporarily place the tool in a chest after taking it.
  • watercolor.png doesn't do anything.
  • If you Shift-click to place items chest and the chest is full the screen will change to the "Saving Chunks" screen except there will be no loading bar and the text will be in a lighter shade of grey. The game will then crash and will flick to the error report before the screen goes black and you cannot do anything.
  • After death, any items dropped will give an infinite number of clone tools to the player when he/she attempts to pick them up (example: [20]).
  • Missing tooltips for Tall Grass and Dead Shrubs in Statistics menu.
  • Tall Grass looks grey in Statistics menu (because it's color depends on Dirt's block grass color).
  • Furnaces will sometimes eject all but the last item in every slot.
  • Upon logging into a world, the player receives half a heart of damage possibly due to spawning partially in the floor or ceiling, if indoors
  • An item bug was introduced where people could pickup items while their inventory is full. [21]
  • Some portals in SMP take the player to the same location in the nether, despite being quite distant from each other.
  • The screen from clicking "Save and quit to title" no longer has a progress bar.
  • Any music discs left in a jukebox before Beta 1.6 can not be ejected
  • Trapdoor(Hatch) textures are mirrored wrongly. [22]
  • Walking up or down stairs is much bumpier than previously (your viewpoint bouncing vertically).
  • Closed Trapdoors/Hatches let drops fall through.
  • Maps trying to view The Void will crash the game.
  • Glowstone now acts similarly to glass with regards to rails, torches, ladders, doors, etc. [23]
  • If you are in a minecart and fall a distance that normally would cause damage, water will not cushion the fall and stop damage.
  • Player orientation arrow on maps orients about 15° to the right of actual facing.
1.5_02 (Server only update) 2011年4月20日

Bug Fixes:

  • Game no longer crashes from "internal server error" created by bugs in 1.5_01's Server in SMP
  • Players no longer get the "dirt screen" when taking something out of the Crafting Table

New Bugs:

  • Placing Rails in North/South direction, followed by placing a piece of rails on the side (and thus making a curve) results in no curve.
  • "Outside" rain sound still plays when under a glass shelter. In addition, Wolves under a glass roof during rain will be perpetually stuck in the "shaking" animation (unknown for multiplayer, unknown for SP)
  • During rain in SMP, the server may disconnect you if you attempt to place or destroy blocks.
  • Sitting Tamed wolves that were tamed before 1.5_01 and are pushed into water or water runs over them will start to jump in place, keeping the sitting stance, and are no longer able to be told to stand, thus continuing to do this until hit, which will cause them to attack you until death on either side. This can be fixed by closing and reopening minecraft, or killing the wolves off and taming new ones.
  • If you are killed while having the chest GUI open and you transfer items from the chest to your inventory after you are killed, those items will be lost.
  • 矿车上的火不可被水熄灭。
  • When a Powered Rail is placed next to a block and redstone is placed both on top of the block and leading away from the block to a redstone torch on the ground, and then the redstone on top of the block, the redstone leading away from the block, and the redstone torch on the ground are removed (in that order), the Powered Rail will remain powered without any power source.
  • Placing redstone torches on top of blocks that have a Powered Rail coming away from them only seems to affect the proper number of Powered Rails if the Powered Rails have been placed prior to the redstone torch. If any Powered Rails are removed with the torch still on the block, this behavior persists.
  • Dropped blocks are not being ejected upwards.
  • 按钮无法放置在荧石上
1.5_01 2011年4月20日

Bug修复:

  • 覆盖的方块现在可以在上面放置方块.
  • Rain no longer goes through translucent blocks.
  • Light does not go through stair blocks anymore, however if you did this in a previous update, unless the stairs are destroyed or a block adjacent is built or destroyed it will still work.
  • Pumpkins are no longer worn backwards.
  • Pumpkin and Jack-O-Lantern inventory texture is now fixed. Before, it was backwards. However, all pumpkins and jack-o-lanterns that were placed on the map before the update are backwards.
  • Game no longer crashes when rails are placed next to detector rails, or vice versa.
  • 狼在1.5中不常见(但比1.4中更常见)
  • Blocks cannot be replaced into furnaces, thus fixing the statistic glitch.
  • If Minecraft detects a broken save file, it will attempt to recover the world.

New Bugs:

  • Many different activities will crash SMP with an "internal server error".
  • On some servers if a block is placed on a snow block, the action will be immediately reversed and the snow block will return and the placed block will be added back to your inventory. (May only happen when snowing)
  • Rain and Snow now fall through Water.
  • Minecart Tracks of all types' placement behaves unexpectedly, not properly orienting after placement. (Curves don't work, slopes don't work, etc.) However if the corner is replaced, it will work.
  • Placing blocks and/or mining, digging and/or harvesting resources with a texture pack installed rarely causes the game to crash to desktop in SSP.
  • If you have a single wolf it will sometimes turn into a wild wolf after you save your game. This can be fixed by taming a second wolf.
  • 下雪时不会变为
  • Saplings do not stack to 64 all the time. (notably the original saplings from planted or rendered during previous versions)
  • When using a ladder and placing ladders at the same time, some ladders will appear on a different surface several blocks away.
  • If you are killed while having the chest GUI open and you transfer items from the chest to your inventory after you are killed, those items will be lost.
  • Sapling particles don't relate to the sapling placed when destroyed (i.e. Pine Sapling will show regular sapling particles)
  • Levers placed on snow will have the animation like the broken lever: Media:Brokenlever.png The broken lever will point west.
  • Sometimes when reeling in a fish, the fish will not be collected and will fly over the top of you.
  • Saplings will refuse to grow into trees if any part of the tree's leaves would be in a block that is already occupied with anything except leaves. This results in places where planted saplings will never grow, when they used to be able to.
  • Aggressive mobs are unable to jump over blocks when in pursuit of the player [24]
  • Thunder can be heard at the bottom of the world, when deep within a cave. (Is this a bug?)
  • Sometimes while shift-clicking objects into chests, the shift button always acts held down. In this case, you are not allowed to pick up any items in your inventory. Once you're in a chest, clicking an item in your inventory will quick-drag the item into the chest, even if your shift key is not held down. Restarting Minecraft will fix this problem.
  • 当您试图将火把放在水中,它会被冲走,但仍然可以采集。
  • Looking backwards whilst traveling in a minecart causes it to flash rapidly.
1.5 2011年4月19日
  • 增加了天气.
  • 增加统计成就.
  • 新物品 (探测铁轨, 充能铁轨, 桦木和松木/云杉 树苗.
  • 新物品蜘蛛网.其不可在自然界中找到.
  • 箱子内的物品按住shift并点击会直接将物品转移到您的背包中,反之亦然。
  • Birch and Pine/Spruce trees now drop Birch and Pine/Spruce saplings, respectively.
  • 对配置较低的电脑性能的巨大改进
  • 合成梯子现在会得到2个梯子.
  • 猪被雷击中会变成僵尸猪人.
  • 爬行者会被雷击中变成带电的爬行者,并且其爆炸威力更强
  • 设置界面的新选项:
    • 现在能够更改GUI大小(小,正常,大,自动).
    • Advanced OpenGL (Occlusion Culling: doesn't render blocks that the player can't "see", helps performance in cards that support it).
  • Items can now be smelted with Saplings with the same smelting power as Sticks.
  • Dropped items in flowing water move faster than before.
  • 被烧死的猪掉落熟猪排。
  • 红石现在可以放置在雪地上
  • 狼现在更加常见, 甚至不在针叶林/森林生物群系.
  • Unarmed damage was increased from Half Heart.svg to Heart.svg.
  • 现在可以按Tab在输入框之间切换。

Bug Fixes:

  • You are only 'on' a ladder (can climb it/fall slowly) if your lower half is in the ladder block, rather than any part of you. It is no longer possible to climb a one-block gap in a ladder, or a ladder that starts at eye level.
  • On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
  • You can now move through flowing water at previous speed.
  • Wolves have a better understanding of doors. They will go through doors most of the time, but will sometimes get stuck on the 3 pixel thickness of the door. They will eventually back up for another go at the opened door.
  • The lighting on portals and ice has been fixed (previously had triangles on the blocks) when using Smooth Lighting.
  • 楼梯现在不再是透明的
  • On SMP, the health of wolves are now synchronized between server and client, causing wolves to only whimper when low on health, opposed to all of the time.
  • Redstone in off state is red again.
  • Crops hit with water now drop seeds and wheat, as opposed to just wheat.
  • Moving minecarts will continue to move if the world is closed.
  • The Mojang logo is the correct size when Minecraft is maximized.(Not on a mac)
  • The exploit to make chests three or more side by side by placing a water source and placing a chest in that source has been fixed.
  • Shift + F2 doesn't create massive screenshots (more than 1 gigabyte in size) anymore.
  • Sugar can can no longer be placed on any block which is not dirt.

New Bugs:

  • Occlusion Culling (Advanced OpenGL) Seems to be toggleable without Hardware OpenGL 2.0 Support.
  • 在床上睡觉时雨/雪或闪电的天气系统会被重置,这意味着你每天晚上睡觉,下雨的概率非常小。
  • Sneaking can rarely make it so you can place blocks on the block you're standing on.
  • Creepers can make noises of other mobs.
  • 在熔炉烧制物品会计入‘合成’的统计。
  • 如果你已经达成在单人模式中的第一个成就,则成就系统只能在SMP中工作。
  • Achievements will sometimes disappear when you close and re-open the game and can sometimes be restored by closing and re-opening the game again.
  • FPS counter shows Chunk Updates instead of FPS, usually while generating new chunks.
  • The game will crash if Detector Rails are placed beside normal rails.
    • A crash will also occur if a normal rail is placed next to a Detector Rail that is connected to another rail.
  • 在覆盖有雪的方块上无法放置新的方块。
  • If you change Advanced OpenGL to on and then back again, giant holes will appear that you can see through.
  • Jumping off a fence in SMP triggers an anti-flight kick.
  • Rain will fall through transparent blocks and stairs, acting as if there is no block there.
  • When hitting a grass block the destroying animation is darker on the side than the animation on top of the grass block, though only on fancy graphics.
  • Flowing water no longer pushes empty minecarts or activated TNT that fall into it.
  • GUI: create new world input boxes misaligned under small and normal settings.
  • Sometimes you might not get an achievement even if you do what it requires to get. This can usually be fixed by doing it in another world.
  • 在单人游戏中,当在菜单上点击“成就”时,游戏会继续,而不会继续保持暂停。
  • Riding in a minecart from the south into a corner going from north to west (so it's not connected to the current track) will crash the game. Possibly also true for other directions, yet if you're going in the same corner coming from the east, it will work as usual.
  • Weather ambience will stop playing while using fast graphics.
  • Destroying a pine or birch sapling releases the particles of a 'normal' sapling.
  • Sometimes closing and re-opening the game will reset some or all of your settings to default.
  • When jumping from a fence to another fence above the fence you jumped from in SMP, you may be kicked for flying if the server uses a specific plugin.
  • If you resize the window (not fullscreen) after typing in the world name and the seed, they both will be reset to "New World" and a blank seed. (with all GUI-scale settings)
  • Mob Spawn rates seem to be set detrimentally high. Anecdotal evidence suggests an approximate 10x increase. [25]
  • Burning animation may remain on furnace even though all fuel is consumed, all items able to be smelted are used or the output-field is full.
  • Game may crash by doing anything except moving or opening your inventory.
  • Mobs that are near a bed may interrupt a player's sleep even if they cannot reach the bed. Most noticeably, beds that were previously safe (could not be reached by mobs) may now allow mobs to spawn into rooms in which they could not normally spawn. [26]
    • May be related to Wolf path-finding, "understanding of doors" fix. [27]
  • If Smooth Lighting is turned off, the middle of new stair blocks appears black. [28]
  • When you open your achievements tree, the sky turns white (Most noticeable at night). (?)
  • In SMP, deaths are not counted towards statistics.
  • When in long underground tunnels, you can see the current sky near the vanishing point of the tunnel. This includes the sun, moon and stars as they move across the sky. [29]
  • When you are in a bed, you can control particles orientation (portal particles, torch fire, etc...) by moving the mouse.
1.4_01 2011年4月5日
  • Removed the April Fools' joke. However, the locked chests are still obtainable by inventory editing or SMP /give command. They will disappear after a while.

Bug fixes:

  • 床现在作为预期的重生点。

New bugs:

  • Although this has been fixed for most players, in certain cases the bed may still fail to save the default spawn point.
  • A glitch is present where using a pickaxe on a Mac could crash the game.
1.4 2011年3月31日
  • 新的Minecraftlogo (不是以前的3D块样式).
  • 新增 可以被玩家驯服,杀死后无掉落物
  • 新增 曲奇使用补充玩家0.5颗心.
  • Sleeping in a bed now resets your spawn position, though does not work for most users. Apparently, at the moment the spawn point unintentionally only changes if "Leave bed" is clicked and the function is limited to SMP.[30]
  • Sneaking while climbing will hang on to the ladder, thus being a handy cave tool.
  • 蜘蛛将不再践踏庄稼,删除行走的声音。
  • 现在可以自然生成粉红色和棕色的羊(但很少)
  • 可可豆可以在地牢 中的箱子中找到。
  • 小麦现在会比1.3.01版要长的更快
  • 打开背包的默认按键现在更改为 'E'.
  • Added new block, Locked Chest, which was an April Fool's gag. It linked to the 'Minecraft Store', but now it has been removed.
  • SMP servers can now have a new world seeded with an option in the Server.properties file.
  • Lots of infrastructure for Statistics lists and Achievements have been implemented.
  • Scale of UI may now be changed in options.txt located in the .minecraft folder.
  • On a fresh install, modded blocks are removed from the map. This excludes modded blocks that are placed into chests.[来源请求]

Bug fixes:

  • Zombies and Spiders now hurt you in all instances (previously could only hurt you if they were 1 block above your location).
  • Client-sided slime spawn on SMP has been fixed.
  • 当你不能放置方块时,手臂不再摆动。
  • Opening and closing the inventory quickly while swinging no longer removes the character 'swinging' animation, which previously made destroying blocks faster (SMP only).

New bugs:

  • 如果玩家箭射中自己,任何驯服的狼都会攻击玩家
  • 在多人生存模式中驯服的狼的生命值无论高低,都会不间断地发出哀呜的声音。这是因为错误地使用了单人模式的生命值,而不是同步生命值。
  • Wolves cannot travel through doors. A small hole can be punched out near the door as they are 1x1, thus creating a "doggy-door" until their pathfinding is updated to recognize open doors as a path they can walk through.
  • Beds do not act as the spawn point as intended, especially if it changes without reloading the save. In most instances, it is unconfirmed that the spawn point is even changed at all.
  • Several light calculation glitches were introduced, which can be seen when destroying or placing a block near tree leaves and other translucent blocks in Fast or Fancy graphics settings, or loading a new chunk that contains overhangs.
  • 有些时候火把不发光,但可以通过放置在它们附近发光的火把来启动。如果这些火把被破坏,其发出的光将不会消失。
  • In SMP, a Monster Spawner that spawns pigs will spawn client side pigs. Like other client-side glitches, they cannot be attacked and upon a re-join, will vanish.
  • In SMP, most (If not all) Redstone Pulsars / Blinkers will not work.(The change time command causes all circuits to malfunction. Server mods that affect server time also seem to affect circuits. Strangely enough, in SSP any mods used to change time will not disrupt circuits in any way.)
  • 流动的水会以更大的力量推动玩家。. [31]
1.3_01 2011年2月23日

bug修复

  • Dependencies on Java 1.6 are gone
  • Fixed the recent issues on some Macs in which the game would crash when "Singleplayer" button was clicked on
  • 能够连接客户端Minecraft服务器1.3
  • Fixed item duplication glitch
1.3 2011年2月22日
  • 新的物品、方块 (红石中继器,床等)
  • 新增台阶类方块 (木台阶, 圆石台阶, 砂岩台阶)
  • 破坏双台阶会掉落2个台阶。
  • 史莱姆生成速度更加快
  • 新的Mojang标志。
  • 图形设置屏幕。
  • Ability to toggle between classic lighting and "smooth" lighting
  • Worlds now use a generic McRegion chunk save format, with built-in auto conversion
  • 玩家可以在开始创建世界时在屏幕上输入世界名称,种子。
  • 可以创造5个以上的世界。
  • 在材质包列表和地图选择屏幕中添加滚动条
  • 添加白名单的服务器。 使用, enter “whitelist <cmd>” where cmd is “on”, “off”, “add <player>”, “remove <player>”, “list”或“reload”
  • F1和F3现在在按下时切换。
  • 当F3被打开时,生物将在其头部上显示其唯一的实体ID号。
  • F8 toggles mouse smoothing
  • In 3rd person mode, character can be visibly seen to bob side to side when you walk (only when View Bobbing is enabled).
  • 砂岩可以在沙漠生物群系中沙子下方发现
  • 木质与石质压力板现在是两个木板或石头平铺来合成,而不是3个. 3个木板或石头平铺现在用来制作木台阶石台阶
  • 砂岩现在挖掘时间更短了。.
  • 已激活的红石电路中的红石线距离电源越远,红石线越暗。
  • 在困难模式下,生成的被动生物越少。.
  • 删除世界的确认界面有变化
  • 硫磺更名为火药
  • bug修复
  • When breaking double slabs (one slab placed on another) it will drop two slabs instead of one.
  • 木材和原木不再永远燃烧下去。
  • Grassland/Sand-related biome border fixed (Boundaries line up, rather than obviously show chunk borders)
  • No longer receiving Java Log error .txt file spam in the minecraft.exe folder when closing the Minecraft client program.
  • Players can no longer use the click-release to quickly mine blocks (referred to as "click mining"). Note: Only applies to SMP.
  • Players no longer glitch when standing on fences in SMP
  • Players can no longer milk Squids.
  • When right-clicking on a wooden door while holding a bow or fishing rod, arrows will no longer be fired into the door, nor will the fishing hook be cast into the door. (?)
  • 现在敌对生物可以在多人生存模式中正确攻击。
  • 在多人生存模式中挖掘青金石矿石现在掉落4-8个青金石
  • Bedrock and other blocks cannot be removed by tilling grass or dirt with a hoe and placing seeds anymore.

新的漏洞

  • Slimes can be killed, but split into smaller slimes regardless of weapon used. Only one split slime can be damaged, the others are 'ghost' slimes which disappear upon reconnecting.
  • The game will occasionally crash if you enter a Nether portal while in a minecart.
  • Levers can be placed on the bottom of a block, as long as there is an open space, and a block horizontal to the open space. The lever will act as if placed on the horizontal block, but looks glitched, as shown here: Media:Brokenlever.png
  • If someone uses their bed in SMP, other players may get disconnected. (Un-Recognizable Packet ID: 17)
  • 木台阶用镐子破坏的更快而非用斧(它们被标示为矿物).
  • The particle colors for wood and sandstone slabs are gray.
  • The particle colors for Redstone Repeaters are the same of pumpkins.
  • Zombies and Spiders cannot hurt players unless they are above them or jumping(true in SSP only).
  • If debug screen is toggled on in a world and you save and quit to title screen, the graph stays on the screen.
  • Lighting bugs on transparent blocks with smooth lighting.
  • When a player drowns or is otherwise killed near or in water, all 10 bubbles of the breath bar show up.
  • If a redstone torch which is placed on the side of a block receives power, it will turn off permanently and must be manually reset. It will not turn back on.
  • Redstone Repeaters may stay on when without turning off when turned on and off repeatedly for a long time. May be the blocks equivalent to a redstone torch burn out.
  • Once a redstone torch is burnt out, any torch placed in that position will immediately burn out when given power. Torches will also remain burnt out forever.
  • F1在第三人称视角no longer switches to front-on view
  • 1.3的Minecraft服务器没有响应
Client/Launcher Update [32] 2011年2月21日
  • 更新现在可以自己手动更新

    官方链接添加

    加入命令行

    推特链接添加
1.2_02 2011年1月21日
  • 皮肤系在来自 Amazon S3 而不是在 minecraft.net
  • 青金石 现在在单人游戏中会掉落4-8个青金石.
  • 青金石 可以在基岩层找到。
  • 墨袋被重命名为 "墨囊"。
1.2_01 2011年1月14日
  • 修正放置时动作不正常的各种方块(铁轨,火把等)。
  • 优化性能
  • 新增一个1.2中没有的书。
  • 降低了一下重生率。
  • 修正光照问题。
  • 晚上没有怪物生成
  • 增加一个临时的解决办法,以摆脱区域的可见性错误。 [33]
  • 闪烁标语 在主菜单上的文字恢复正常 (不再是"Finally beta!")
  • 史莱姆被重新加入到游戏。
[34]
1.2 2011年1月13日
  • 新增 木炭
  • Note Blocks (right click to tune, trigger to play)
  • 15种羊毛 染料
  • 一种新的海洋生物 (乌贼), 牠们掉落新的物品 墨囊
  • 新的树 (白桦树, 云杉树)
  • 芦苇被甘蔗代替.(但它们还能造纸)
  • 一个新的 合成配方
  • 一个祕密的实用方块 (发射器)
  • 一个祕密的美丽方块 (青金石)
  • 蛋糕
  • 甘蔗 可以转化成
  • 熔炉 有一个新的材质。
  • 骨头现在可以从骷髅身上掉落.
  • 骨头 现在可以合成成 骨粉
  • 加入灰色,浅灰色和黑色的 并且会掉落相应颜色的 羊毛
  • 工具 可以用 木头, 圆石, 钻石 製造,而 钻石 的耐久度比其他更高。
  • 製工具可以比 钻石 製工具更快地破坏 石头木头 ,在1.2之前它们有相同的耐久度。
  • 砂岩
  • 蜘蛛 现在会爬牆。
  • 在单人游戏中, 刷怪箱 会再次显示它们生成的生物的模型了。
  • 在用锄犁 方块时,可能得到小麦 种子
  • Included the FastRender mod by Scaevolus [35]. (Source: [36])
  • 现在不需要先按F1键,就可以截图了。
  • 现在能在洞穴中发现较大的铁,钻石,煤矿矿脉。

漏洞修复:

  • 画能够在多人游戏中使用了。
  • Disconnecting while riding no longer keeps the player in the world
  • A bunch more state is properly synched in multiplayer
  • Included PowerPC color and audio fixes by Scaevolus.
  • 修复了在单人游戏中一个可怕的区块重载问题。
  • 在新生成的SMP地图中修复大量的光照问题。
  • 趺落的沙子现在SMP中显示得更好了。
  • 修正载入地图时的崩溃。
  • 南瓜灯现在有正确的名字提示。
  • 在SMP中,打羊时羊会明显地失去了羊毛。
1.1_02 2010年12月22日
  • 修正了不能空手打开箱子。
1.1_01 December 22, 2010
  • 在文件中添加了缺失字体文件
1.1 2010年12月22日
  • 修正了字体在游戏中不会闪烁的问题。
  • 重写树叶腐烂的文件。
  • 修正了单人游戏中的性能下降。
  • 修复垃圾邮件若带数据,在多人生存模式断开连接。
  • 修正了SMP的物品重複漏洞。
  • 一些特殊的事件会发生在以下节日(根据系统时间)。
    • 在平安夜到节礼日那几天:
      • 新增了在主菜单裡的标语: "Merry X-mas!"
      • 所有玩家穿着圣诞主题的披风。
    • 在除夕的那一天:
      • 所有玩家穿着一件有"11"字样的披风去庆祝新年。
    • 在新年的那一天:
      • 新增了在主菜单裡的标语:"Happy New Year!"
1.0.2 2010年12月21日
  • 修正了游戏不能在Macs上运作的问题。
1.0_01 2010年12月20日
  • 修正了大箱子的漏洞。
  • 修正了载入地图时的崩溃。

已有/新的漏洞:

  • 帧率/性能问题没有完全固定。 [37].
  • 当伺服器太多人的时候会断线。
  • 登入GNU/Linux后会崩溃。
1.0 2010年12月20日
  • Working server-side inventory. And as a result of that, a whole pile of bugs and issues got fixed.
  • Made SMP servers save chunks way less often in most cases. Chunks don’t resave if they got saved in the last 30 seconds.
  • 你会弹出使用画面当你离开箱子太远。
  • 确定了/kill。
  • 树叶现在会再次腐烂了,它的动作亦有别于以前。
  • 现在可以扔鸡蛋了。
    • 扔鸡蛋能带给你一个诞生小鸡的机会。
  • 加入Mojang员工的独家披风。
    • ...比起其他,这更是难得(DeadMau5的皮肤只能在Deadmau5伺服器上使用)。
  • 物品栏现在多了名字提示-当你的鼠标停留在物品上时,你可以看见它们的名字。
  • 你不能再在合成方格储存物品了。
  • 地牢现在更加常见了(?)
  • 新的闪烁文字: "Finally beta!"

新的漏洞:

  • 当你使用箱子时,你不能使用物品栏的最后两列。
  • 玩家登入本地伺服器片刻后会断线。
  • 有些人开启游戏时会发生错误(特别是Mac)。
  • 物品重複错误。
  • watercolor.png不能使用。

参考[编辑 | 编辑源代码]

  1. https://twitter.com/notch/status/85802201267707904
  2. https://www.youtube.com/watch?v=2tW0lUCoohY
  3. https://twitter.com/#!/jeb_/status/86692109700186114
  4. https://twitter.com/#!/jeb_/status/86766465998520320
  5. Bonemeal grows grass: https://twitter.com/notch/status/75484766924845056
  6. http://notch.tumblr.com/post/5945205026/what-the-framerate-limiter-does