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模块:Autolink/Other

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return {
['BiomeSprite'] = {
	['badlands plateau'] = '恶地高原',
	['badlands'] = '恶地',
	['bamboo jungle hills'] = '竹林丘陵',
	['bamboo jungle'] = '竹林',
	['beach'] = '沙滩',
	['birch forest hills'] = '桦木森林丘陵',
	['birch forest'] = '桦木森林',
	['cold ocean'] = '冷水海洋',
	['dark forest hills'] = '黑森林丘陵',
	['dark forest'] = '黑森林',
	['deep cold ocean'] = '冷水深海',
	['deep frozen ocean'] = '封冻深海',
	['deep lukewarm ocean'] = '温水深海',
	['deep ocean'] = '深海',
	['deep warm ocean'] = '暖水深海',
	['desert hills'] = '沙漠丘陵',
	['desert lakes'] = '沙漠湖泊',
	['desert'] = '沙漠',
	['end barrens'] = '末地荒岛',
	['end highlands'] = '末地高岛',
	['end midlands'] = '末地中型岛屿',
	['eroded badlands'] = '被风蚀的恶地',
	['flower forest'] = '繁花森林',
	['forest'] = '森林',
	['frozen ocean'] = '冻洋',
	['frozen river'] = '冻河',
	['giant spruce taiga hills'] = '巨型云杉针叶林丘陵',
	['giant spruce taiga'] = '巨型云杉针叶林',
	['giant tree taiga hills'] = '巨型针叶林丘陵',
	['giant tree taiga'] = '巨型针叶林',
	['gravelly mountains'] = '沙砾山地',
	['ice spikes'] = '冰刺平原',
	['jungle edge'] = '丛林边缘',
	['jungle hills'] = '丛林丘陵',
	['jungle'] = '丛林',
	['lukewarm ocean'] = '温水海洋',
	['ocean'] = '海洋',
	['modified badlands plateau'] = '恶地高原变种',
	['modified gravelly mountains'] = '沙砾山地+',
	['modified jungle edge'] = '丛林边缘变种',
	['modified jungle'] = '丛林变种',
	['modified wooded badlands plateau'] = '繁茂的恶地高原变种',
	['mountain edge'] = '山地边缘',
	['mountains'] = '山地',
	['mushroom field shore'] = '蘑菇岛岸',
	['mushroom fields'] = '蘑菇岛',
	['nether'] = '下界',
	['plains'] = '平原',
	['river'] = '河流',
	['savanna plateau'] = '热带高原',
	['savanna'] = '热带草原',
	['shattered savanna plateau'] = '破碎的热带高原',
	['shattered savanna'] = '破碎的热带草原',
	['small end islands'] = '末地小型岛屿',
	['snowy beach'] = '积雪的沙滩',
	['snowy mountains'] = '雪山',
	['snowy taiga hills'] = '积雪的针叶林丘陵',
	['snowy taiga mountains'] = '积雪的针叶林山地',
	['snowy taiga'] = '积雪的针叶林',
	['snowy tundra'] = '积雪的冻原',
	['stone shore'] = '石岸',
	['sunflower plains'] = '向日葵平原',
	['swamp hills'] = '沼泽山丘',
	['swamp'] = '沼泽',
	['taiga hills'] = '针叶林丘陵',
	['taiga mountains'] = '针叶林山地',
	['taiga'] = '针叶林',
	['tall birch forest'] = '高大桦木森林',
	['tall birch hills'] = '高大桦木丘陵',
	['the end'] = '末地',
    ['the nether'] = '下界',
	['the void'] = '虚空',
	['warm ocean'] = '暖水海洋',
	['wooded badlands plateau'] = '繁茂的恶地高原',
	['wooded hills'] = '繁茂的丘陵',
	['wooded mountains'] = '繁茂的山地',
	-- end biome
	},
['EffectSprite'] = {
	["dolphin's grace"] = '海豚的恩惠',
	['absorption'] = '伤害吸收',
	['bad luck'] = '霉运',
	['bad omen'] = '不祥之兆',
	['blindness'] = '失明',
	['conduit power'] = '潮涌能量',
    ['dolphins grace'] = '海豚的恩惠',
	['fatal poison'] = '中毒(致命)',
	['fire resistance'] = '防火',
	['glowing'] = '发光',
	['haste'] = '急迫',
	['health boost'] = '生命提升',
    ['hero of the village'] = '村庄英雄',
	['hunger'] = '饥饿(状态效果)|饥饿',
	['instant damage'] = '瞬间伤害',
	['instant health'] = '瞬间治疗',
	['invisibility'] = '隐身',
	['jump boost'] = '跳跃提升',
	['levitation'] = '飘浮',
	['luck'] = '幸运',
	['mining fatigue'] = '挖掘疲劳',
	['nausea'] = '反胃',
	['night vision'] = '夜视',
	['poison'] = '中毒',
	['regeneration'] = '生命恢复',
	['resistance'] = '抗性提升',
	['saturation'] = '饱和',
	['slow falling'] = '缓降',
	['slowness'] = '缓慢',
	['speed'] = '速度',
	['strength'] = '力量(状态效果)|力量',
	['water breathing'] = '水下呼吸(状态效果)|水下呼吸',
	['weakness'] = '虚弱',
	['wither'] = '凋零',
	-- end effect
	},
['EntitySprite'] = {
	['agent'] = '吉祥物',
	['area affect cloud'] = '滞留药水#效果区域云|效果区域云',
    ['armor stand'] = '盔甲架',
	['bat'] = '蝙蝠',
	['black cat'] = '猫',
	['blaze'] = '烈焰人',
	['cat'] = '豹猫|猫',
	['cave spider'] = '洞穴蜘蛛',
	['chicken jockey'] = '鸡骑士',
	['chicken'] = '鸡',
	['cod'] = '鳕鱼',
	['cow'] = '牛',
	['creeper'] = '爬行者',
	['dolphin'] = '海豚',
	['donkey'] = '驴',
	['drowned'] = '溺尸',
	['elder guardian'] = '远古守卫者',
	['ender crystal'] = '末影水晶',
	['ender dragon'] = '末影龙',
	['enderman'] = '末影人',
	['endermite'] = '末影螨',
	['evoker'] = '唤魔者',
	['experience orb'] = '经验球',
    ['fox'] = '狐狸',
	['ghast'] = '恶魂',
	['giant'] = '巨人',
	['guardian'] = '守卫者',
	['horse'] = '马',
	['human'] = '人类',
	['husk'] = '尸壳',
	['illager beast'] = '灾厄之兽',
	['illager captain'] = '灾厄队长',
	['illager'] = '灾厄村民',
	['illusioner'] = '幻术师',
	['iron golem'] = '铁傀儡',
	['killer bunny'] = '兔子|杀手兔',
	['killer rabbit'] = '兔子|杀手兔',
	['llama'] = '羊驼',
	['magma cube'] = '岩浆怪',
	['mooshroom'] = '哞菇',
	['mule'] = '骡',
	['npc'] = 'NPC',
	['ocelot'] = '豹猫',
	['panda'] = '熊猫',
	['parrot'] = '鹦鹉',
	['phantom'] = '幻翼',
	['pig'] = '猪',
	['pigman'] = '猪人',
	['pillager'] = '掠夺者',
	['player'] = '玩家',
	['polar bear'] = '北极熊',
	['pufferfish'] = '河豚(生物)|河豚',
	['rabbit'] = '兔子',
	['ravager'] = '劫掠兽',
	['red cat'] = '豹猫|猫',
	['salmon'] = '鲑鱼',
	['sheep'] = '羊',
	['shulker'] = '潜影贝',
	['siamese cat'] = '豹猫|猫',
	['silverfish'] = '蠹虫',
	['skeleton horse'] = '骷髅马',
	['skeleton horseman'] = '骷髅|骷髅骑手',
	['skeleton'] = '骷髅',
	['slime'] = '史莱姆',
	['snow golem'] = '雪傀儡',
	['spider day'] = '蜘蛛',
	['spider jockey'] = '蜘蛛骑士',
	['spider'] = '蜘蛛',
	['squid'] = '鱿鱼',
	['stray'] = '流浪者',
    ['tamed wolf'] = '狼|驯服的狼',
	['trader llama'] = '行商羊驼',
	['tropical fish'] = '热带鱼',
	['turtle'] = '海龟',
	['vex'] = '恼鬼',
	['villager'] = '村民',
	['vindicator'] = '卫道士',
	['wandering trader'] = '流浪商人',
	['witch'] = '女巫',
	['wither skeleton'] = '凋灵骷髅',
	['wither skull'] = '凋灵|凋灵之首',
	['wither'] = '凋灵',
	['wolf'] = '狼',
	['zombie horse'] = '僵尸马',
	['zombie pigman'] = '僵尸猪人',
	['zombie villager'] = '僵尸村民',
	['zombie'] = '僵尸',
	-- end entity
	},
['EnvSprite'] = {
	['obsidian pillar'] = '黑曜石柱',
    ['abandoned mineshaft'] = '废弃矿井',
    ['buried treasure'] = '埋藏的宝藏',
	['chorus tree'] = '紫颂树',
    ['desert pyramid'] = '沙漠神殿',
    ['desert temple'] = '沙漠神殿',
    ['end city'] = '末地城',
	['exit portal'] = '返回传送门',
	['huge mushroom'] = '巨型蘑菇',
    ['jungle pyramid'] = '丛林神庙',
    ['jungle temple'] = '丛林神庙',
	['llama spit'] = '羊驼#唾沫|羊驼唾沫',
    ['nether fortress'] = '下界要塞',
	['obsidian platform'] = '黑曜石平台',
    ['ocean monument'] = '海底遗迹',
	['shulker bullet'] = '潜影贝#潜影贝导弹|潜影贝导弹',
	['shulker projectile'] = '潜影贝|潜影贝导弹',
    ['underwater ruins'] = '水下遗迹',
    ['village'] = '村庄',
    ['witch hut'] = '女巫小屋',
    ['woodland mansion'] = '林地府邸',
	-- end environment
	},
}