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此特性为基岩版独有。
Dark Oak Sapling
此条目仍需完善。

你可以帮助我们扩充关于该主题的更多信息。
原因:补充说明

生成事件(Spawn event)严格来说叫作生物事件(Mob event),是基岩版独有技术性标签,用于向指定一个生物实体自定义选择其生成后的行为,可应用于命令/summon/event以及创作附加包,使用json文件编辑。

下列为目前版本的所有生物事件的词条:

事件 说明 可应用于
abort_sheltering
admire_item_started_event
admire_item_stopped_event
ageable_grow_up
attack_cooldown_complete_event
attacked
become_angry
become_angry_event
become_calm_event
become_cow 实体变成牛
become_pregnant
become_stray_event
become_witch 实体转换为女巫
become_zombie 实体变成僵尸
become_zombie_event
calmed_down
change_to_skeleton 实体转换为骷髅
collected_nectar
countdown_to_perish_event
dried_out 实体已经缺水
enter_water
escaped_event
find_flower_timeout
find_hive_event
find_hive_timeout
from_egg 实体来自鸡蛋
from_explosion 实体因爆炸产生
from_village
go_back_to_spawn_failed
got_in_powder_snow
got_out_of_powder_snow
grow_up 实体变为成年
hive_destroyed
important_block_destroyed_event
in_desert 实体是沙漠皮肤
in_snow 实体是雪地皮肤
killed_enemy_event
laid_egg
minecraft:add_attributes
minecraft:add_biome_and_skin
minecraft:ageable_grow_up 实体成年(成年实体)
minecraft:ageable_set_baby 实体为幼年
minecraft:ambient_night 实体表现睡觉环境的行为
minecraft:ambient_normal 实体表现正常环境的行为
minecraft:ambient_sleep 实体表现睡觉环境的行为
minecraft:as_adult 成年实体
minecraft:as_baby 幼年实体
minecraft:ate_allium
minecraft:ate_bluet
minecraft:ate_cornflower
minecraft:ate_daisy
minecraft:ate_dandelion
minecraft:ate_lily
minecraft:ate_orchid
minecraft:ate_poppy
minecraft:ate_rose
minecraft:ate_tulip
minecraft:baby_on_calm 实体是幼年并是冷静的
minecraft:become_aggressive 实体变得具有侵略性
minecraft:become_aggro 实体开始发疯
minecraft:become_anenonme 实体变成海葵鱼
minecraft:become_angry 生成生气的实体
minecraft:become_armorer 实体转换为盔甲商
minecraft:become_black_tang 实体变成黑刺尾鲷
minecraft:become_blue_dory 实体变成蓝色多莉
minecraft:become_brown
minecraft:become_brown_adult
minecraft:become_butcher 实体转换为屠夫
minecraft:become_butterfly_fish 实体变成蝴蝶鱼
minecraft:become_calm 实体已经冷静
minecraft:become_cartographer 实体转换为制图师
minecraft:become_cc_betta 实体变成五彩搏鱼
minecraft:become_charged 生成闪电的实体
minecraft:become_cichlid 实体变成丽鱼
minecraft:become_cleric 实体转换为牧师
minecraft:become_clownfish 实体变成小丑鱼
minecraft:become_dog_fish 实体变成dog fish
minecraft:become_e_red_snapper 实体变成川纹笛鲷
minecraft:become_farmer 实体转换为农民
minecraft:become_fisherman 实体转换为渔夫
minecraft:become_fletcher 实体转换为制箭师
minecraft:become_goat_fish 实体变成拟羊鱼
minecraft:become_hostile 生成进入敌对状态的实体
minecraft:become_leatherworker 实体转换为皮革商
minecraft:become_librarian 实体转换为图书管理员
minecraft:become_mason 实体转换为石匠
minecraft:become_moorish_idol 实体变成镰鱼
minecraft:become_neutral 生成进入中立状态的实体
minecraft:become_ornate_butterfly 实体变成华丽蝴蝶鱼
minecraft:become_parrot_fish 实体变成鹦嘴鱼
minecraft:become_pregnant 实体已怀孕
minecraft:become_queen_angel_fish 实体变成额斑刺蝶鱼
minecraft:become_red
minecraft:become_red_adult
minecraft:become_red_cichlid 实体变成红丽鱼
minecraft:become_red_lipped_benny 实体变成红唇真蛇鳚
minecraft:become_red_snapper 实体变成红边笛鲷
minecraft:become_scared 实体变得恐惧
minecraft:become_sheperd 实体转换为牧羊人
minecraft:become_stunned 实体处于眩晕状态
minecraft:become_threadfin 实体变成马鲅
minecraft:become_tomato_clown 实体变成白条双锯鱼
minecraft:become_toolsmith 实体转换为工具商
minecraft:become_triggerfish 实体变成鳞鲀
minecraft:become_unskilled 实体转换为无职业村民
minecraft:become_weaponsmith 实体转换为武器商
minecraft:become_yellow_tail_parrot 实体变成高鳍鹦嘴鱼
minecraft:become_yellow_tang 实体变成黄刺尾鲷
minecraft:born_default
minecraft:born_screamer
minecraft:calm 实体是冷静的
minecraft:cat_gifted_owner 实体已给予主人礼物
minecraft:clear_add_bad_omen 实体停止得到(消除)不祥之兆效果
minecraft:command_block_activate 实体激活命令方块
minecraft:command_block_deactivate 实体未激活命令方块
minecraft:convert_to_drowned 实体转变为溺尸
minecraft:convert_to_zombie
minecraft:crystal_explode 实体爆炸
minecraft:defend_wandering_trader
minecraft:donkey_saddled 实体已装备鞍
minecraft:donkey_unsaddled 实体未装备鞍
minecraft:emerged
minecraft:end_roar 实体结束吼叫
minecraft:entered_bubble_column_down
minecraft:entered_bubble_column_up
minecraft:entity_born 实体出生(幼年实体)
minecraft:entity_born_wild 实体为野生
minecraft:entity_spawned 实体自然生成
minecraft:entity_transformed 实体已转化
minecraft:exited_bubble_column
minecraft:exited_disturbed_hive
minecraft:exited_hive
minecraft:exited_hive_on_fire
minecraft:explode 实体将会爆炸
minecraft:flowerless
minecraft:fox_configure_day 实体有白天的行为
minecraft:fox_configure_defending 实体正在防守
minecraft:fox_configure_docile_day 实体被驯服(白天)
minecraft:fox_configure_docile_night 实体被驯服(夜晚)
minecraft:fox_configure_night 实体有夜晚的行为
minecraft:fox_configure_thunderstorm 实体有雷暴天气的行为
minecraft:from_full_puff
minecraft:from_player 实体由玩家生成
minecraft:from_village 实体生成于村庄
minecraft:from_wandering_trader 实体由流浪商人生成
minecraft:gain_bad_omen 实体得到不祥之兆效果
minecraft:go_lay_egg 实体即将下蛋
minecraft:has_target 实体有攻击目标
minecraft:hive_full
minecraft:hopper_activate 实体伴随激活的漏斗生成
minecraft:hopper_deactivate 实体伴随未激活的漏斗生成
minecraft:horse_saddled 实体已装备鞍
minecraft:horse_unsaddled 实体未装备鞍
minecraft:join_caravan 实体加入了商队
minecraft:laid_egg 实体刚下过蛋
minecraft:leave_caravan 实体离开了商队
minecraft:lost_target 实体丢失攻击目标
minecraft:mad_at_wolf 实体对狼仇恨
minecraft:make_black 实体呈黑色
minecraft:make_brown 实体呈褐色色
minecraft:make_chestnut 实体呈栗色
minecraft:make_creamy 实体呈奶白色
minecraft:make_darkbrown 实体呈深棕色
minecraft:make_gray 实体呈灰色
minecraft:make_white 实体呈白色
minecraft:melee_mode 实体使用近战攻击
minecraft:mule_saddled 实体已装备鞍
minecraft:mule_unsaddled 实体未装备鞍
minecraft:on_anger
minecraft:on_calm 生成冷静的实体
minecraft:on_chest 实体已装备箱子
minecraft:on_deflate 实体开始排气
minecraft:on_eat_block 实体吃完草方块
minecraft:on_full_puff
minecraft:on_half_puff
minecraft:on_hurt_event
minecraft:on_instant_prime 实体被激活并立刻爆炸
minecraft:on_leash 实体被拴绳拴住
minecraft:on_normal_puff
minecraft:on_not_riding_player
minecraft:on_prime 实体被激活
minecraft:on_riding_player
minecraft:on_saddled 实体已装备鞍
minecraft:on_scared
minecraft:on_sheared 实体被剪刀剪过
minecraft:on_tame 实体已驯服(用于狼会使实体呈现不正常颜色)
minecraft:on_trust 实体对玩家信任
minecraft:on_unleash 实体没有被拴住
minecraft:panda_aggressive 实体的性格是易怒的
minecraft:panda_brown 实体是棕色的(棕色熊猫)
minecraft:panda_lazy 实体的性格是懒惰的
minecraft:panda_playful 实体的性格是贪玩的
minecraft:panda_weak 实体体格虚弱
minecraft:panda_worried 实体的性格是忧虑的
minecraft:pet_slept_with_owner 实体与主人睡过觉
minecraft:promote_to_illager_captain 实体晋升成灾厄队长
minecraft:promote_to_patrol_captain 实体晋升成巡逻队队长
minecraft:raid_expired
minecraft:ranged_mode 实体使用远程攻击
minecraft:remove_persistence
minecraft:remove_raid_trigger “触发袭击”已被移除
minecraft:resupply_trades 实体为其交易进行了补货
minecraft:schedule_bed_villager 实体计划寻找床
minecraft:schedule_gather_villager 实体计划集会
minecraft:schedule_home_villager 实体计划寻找家
minecraft:schedule_play_villager 实体计划玩耍
minecraft:schedule_wander_villager 实体计划四处走动
minecraft:schedule_work_farmer 实体计划成为农民
minecraft:schedule_work_fisher 实体计划成为渔夫
minecraft:schedule_work_librarian 实体计划成为图书管理员
minecraft:schedule_work_pro_villager 实体计划寻找工作
minecraft:scheduled 实体出现
minecraft:set_trap 实体触发骷髅陷阱
minecraft:sink
minecraft:spawn_adult
minecraft:spawn_armorer 实体作为盔甲商生成
minecraft:spawn_as_illager_captain 实体是灾厄队长
minecraft:spawn_as_patrol_follower 实体是灾厄巡逻队成员
minecraft:spawn_as_strider_jockey
minecraft:spawn_baby
minecraft:spawn_butcher 实体作为屠夫生成
minecraft:spawn_cleric 实体作为牧师生成
minecraft:spawn_emerging
minecraft:spawn_farmer 实体作为农民生成
minecraft:spawn_for_raid 实体来自袭击
minecraft:spawn_for_raid_with_evoker_rider 实体在袭击中产生且被唤魔者骑行
minecraft:spawn_for_raid_with_pillager_rider 实体在袭击中产生且被掠夺者骑行
minecraft:spawn_from_village 实体从村庄生成
minecraft:spawn_librarian 实体作为图书管理员生成
minecraft:spawn_midnight_cat 生成黑色实体
minecraft:spawn_skilled_adult
minecraft:spawn_with_pillager_captain_rider 实体被掠夺者队长骑行
minecraft:spawn_with_pillager_rider 实体被掠夺者骑行
minecraft:spawn_with_vindicator_captain_rider 实体被卫道士队长骑行
minecraft:spawn_with_vindicator_rider 实体被卫道士骑行
minecraft:spring_trap 实体作为骷髅陷阱生成
minecraft:start_celebrating
minecraft:start_death 实体开始死亡
minecraft:start_despawn 实体开始消失
minecraft:start_exploding 实体开始爆炸
minecraft:start_exploding_forced 实体正在准备爆炸
minecraft:start_fly 实体开始飞行
minecraft:start_full_puff
minecraft:start_half_puff
minecraft:start_johnny 实体开始转化为johnny
minecraft:start_land 实体开始落地
minecraft:start_roar 实体开始吼叫
minecraft:start_transforming 开始转变实体
minecraft:stop_aggro 实体停止发疯
minecraft:stop_celebrating
minecraft:stop_exploding 实体停止爆炸
minecraft:stop_johnny 实体停止转化为johnny
minecraft:stop_transforming 停止转变实体
minecraft:switch_to_melee 实体切换到近战攻击
minecraft:switch_to_ranged 实体切换到远程攻击
minecraft:target_far_enough 目标离实体足够远
minecraft:target_too_close 目标离实体过近
minecraft:to_full_puff
minecraft:trigger_raid 实体触发袭击
minecraft:turn_black 实体变为黑色
minecraft:turn_blue 实体变为蓝色
minecraft:turn_brown 实体变为棕色
minecraft:turn_cyan 实体变为青色
minecraft:turn_gray 实体变为灰色
minecraft:turn_green 实体变为绿色
minecraft:turn_light_blue 实体变为浅蓝色
minecraft:turn_lime 实体变为黄绿色
minecraft:turn_magenta 实体变为品红色
minecraft:turn_orange 实体变为橙色
minecraft:turn_pink 实体变为粉红色
minecraft:turn_purple 实体变为紫色
minecraft:turn_red 实体变为红色
minecraft:turn_silver 实体变为浅灰色
minecraft:turn_white 实体变为白色
minecraft:turn_yellow 实体变为黄色
navigation_off_land 实体脱离陆上搁浅
navigation_on_land 实体搁浅在陆上
on_calm
on_digging_event
perish_event
pickup_item_delay
pickup_item_delay_complete
recover_after_dried_out
seek_shelter
spawn_adult
spawn_adult_melee
spawn_adult_melee_no_hunting
spawn_adult_no_hunting
spawn_adult_parent_jockey
spawn_adult_piglin_jockey
spawn_adult_ranged
spawn_adult_ranged_no_hunting
spawn_adult_unhuntable
spawn_baby
spawn_cold
spawn_large
spawn_medium
spawn_small
spawn_temperate
spawn_warm
start_drying_out
start_dryingout 实体开始缺水
start_event
start_suffocating
start_zombification_event
stop_drying_out
stop_dryingout 实体停止缺水
stop_panicking_after_fire
stop_suffocating
stop_zombification_event
switch_to_melee
switch_to_ranged
villager_converted 实体转变为村民
wololo 实体呈红色

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