(→生物群系) 标签:移动版编辑 移动版网页编辑 |
(→生物群系) 标签:移动版编辑 移动版网页编辑 |
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=== 生物群系 === |
=== 生物群系 === |
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;[[Dripstone Cave]] |
;[[Dripstone Cave]] |
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− | * 目前仅在开启[[单一生物群系]]选项时生成于地下。 |
+ | * 目前仅在开启[[自选世界类型|单一生物群系]]选项时生成于地下。 |
* [[滴水石块]]和[[滴水石锥]]会在此生成。 |
* [[滴水石块]]和[[滴水石锥]]会在此生成。 |
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2020年12月2日 (三) 22:23的版本
你可以帮助我们扩充关于该主题的更多信息。
20w49a是Java版1.17的第4个快照,计划发布于2020年的12月2日[1],加入了sculk sensor和dripstone caves生物群系。
新内容
方块
- Sculk Sensor
- Introducing the bizarre, tendril-filled world of Sculk - prepare for Sculk Sensors to creep you out with their unique ability to detect vibrations nearby.
A vibration is anything that causes physical motion; if you are careful, there are some motions that are undetectable to sensors by sneaking. These sneak-friendly vibrations currently include walking, falling to the ground or throwing/shooting projectiles. Sculk Sensors will not listen to vibrations that are directly created by other Sculk sources. When a vibration is detected, a signal is sent from the source location to the sensor at a speed of 1 game tick per block. Other vibrations cannot be detected by a sensor when a signal is already travelling to it. When the signal has arrived, the sensor will be activated for 40 game ticks (approximately 2 seconds). While activated, the sensor cannot detect other vibrations. Sculk Sensors can detect vibrations in an 8 block radius around it. The efficient tool to mine Sculk Sensors is the Hoe. They can be waterlogged.
生物群系
- Dripstone Cave
常规
- 加入了
dripstone_replaceable_blocks
方块标签。- 包含
base_stone_overworld
方块标签和泥土。
- 包含
- 加入了
occludes_vibration_signals
方块标签。- 包含
wool
方块标签。
- 包含
- 加入了新的
game_events
标签类型。 - 加入了
ignore_vibrations_stepping_carefully
游戏事件标签。- 包含脚步、掉落和射击投射物事件。
- 加入了
vibrations
游戏事件标签。- 包含任何游戏事件。
更改
方块
- Has a special interaction with Sculk Sensors.
- If a wool block is in the way of a vibration source, the sensor will not be able to detect it.
游戏内容
- 加入了“被掉落的钟乳石砸死”的死亡信息。
- "<玩家> 被掉落的钟乳石砸死了"
- "<玩家> 在攻击<实体>时被掉落的钟乳石砸死了"