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Template:BlockTileEntity/doc

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BlockTileEntity
No image.svg
透明

?

亮度

?

爆炸抗性

?

硬度

?

工具

?

可再生

?

可堆叠

N/A

可燃尽

?

可被熔岩点燃

?

掉落物

自身

方块实体ID

?

This template provides a uniform design for block tile entity pages.

{{Block
|title=
|image=
|image2=
|image3=
|invimage=
|invimage2=
|invimage3=
|invimage4=
|invimage5=
|invimage6=
|invimage7=
|invimage8=
|invimage9=
|invimage10=
|invimage11=
|invimage12=
|invimage13=
|invimage14=
|invimage15=
|invimage16=
|type=
|gravity=
|dirt=
|transparent=
|light=
|tntres=
|tool=
|renewable=
|stackable=
|flammable=
|data=
|fluidspeed=
|movespeed=
|firstver=
|firstdev=
|notes=
|entityid=
|nameid=
}}

Please note the unusual markup at the beginning and end; copy it verbatim if you are creating a new block page. Also note that if the item has multiple data values, use |multipledata= instead of |data=. See below:

Parameter Function Default value
title Only needed to change the title from the page name {{BASEPAGENAME}}
image Image of the block (should be approx. 150x150px) {{{title}}}.png if it exists, otherwise No block image.png (linking to the page where to upload the missing image)
image2 Second image for two-state blocks (also approx. 150x150px) None
image3 Third image for three-state blocks (also approx. 150x150px) None
invimage Image for object in inventory. Can use None to force no invimage. Uses Template:Grid. Grid {{{title}}}.png if it exists, otherwise None
invimage2 Second image for two-state objects in inventory. Uses Template:Grid. None
invimage3 Third image for three-state objects in inventory. Uses Template:Grid. None
invimage4 Fourth image for four-state objects in inventory. Uses Template:Grid. None
invimage5 Fifth image for five-state objects in inventory. Uses Template:Grid. None
invimage6 Sixth image for six-state objects in inventory. Uses Template:Grid. None
invimage7 Seventh image for seven-state objects in inventory. Uses Template:Grid. None
invimage8 Eighth image for eight-state objects in inventory. Uses Template:Grid. None
invimage9 Ninth image for nine-state objects in inventory. Uses Template:Grid. None
invimage10 Tenth image for ten-state objects in inventory. Uses Template:Grid. None
invimage11 Eleventh image for eleven-state objects in inventory. Uses Template:Grid. None
invimage12 Twelfth image for twelve-state objects in inventory. Uses Template:Grid. None
invimage13 Thirteenth image for thirteen-state objects in inventory. Uses Template:Grid. None
invimage14 Fourteenth image for fourteen-state objects in inventory. Uses Template:Grid. None
invimage15 Fifteenth image for fifteen-state objects in inventory. Uses Template:Grid. None
invimage16 Sixteenth image for sixteen-state objects in inventory. Uses Template:Grid. None
type Type (solid block, solid, block, or fluid) ?
gravity Affected by gravity? ?
dirt Requires sunlight/dirt? None
transparent Can you see through some part of this block? Not as obvious as it seems, see Opacity. ?
light Emits Light? If "Yes," add the light value like this: "Yes, 9" ?
tntres Block's resistance to explosions. The value comes from the code; there aren't any units for it. ?
tool Tool to use ?
renewable Whether the block is renewable ?
stackable Stackable N/A
flammable Whether the block is flammable or not No
data Single decimal data value None
multipledata Multiple decimal data values, use {{dv}} None
nameid The block's named identifier. Can use None to force no name ID. title or {{BASEPAGENAME}}
fluidspeed Speed of fluid movement None
movespeed Speed of walking through None
firstver First version that it was seen in (e.g. Alpha 1.0.17, classic 0.0.23a). None
firstdev First development snapshot it was seen in, requires firstver. None
notes Adds a centred column spanning across both rows at the bottom of the box None
entityid The tile entity's EntityID as seen in saved worlds None

另见[编辑源代码]