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Template:Inventory slot

来自Minecraft Wiki
(重定向自Template:Grid
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Slot
Lua logo.svg
此模板使用了模块:Inventory slot,以及数据模块模块:Inventory slot/Aliases
这些脚本均使用Lua编写。更多详情,请参阅维基百科:LuaMediaWiki:扩展:Scribunto

Inventory slot模板用于创建模仿游戏内物品栏的图形界面元素。图像主要取自{{InvSprite}},若指定项目未被找到,模板会回落至独立图像,名称格式为Grid <物品名>.png

用法[编辑源代码]

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts[编辑源代码]

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything.

Simple example[编辑源代码]

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: {{Slot|Raw Porkchop,20}}

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20

An amount of 2–999 is supported, anything else will not be displayed.

Aliases[编辑源代码]

Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

{{Slot|Any Log;Golden Apple}}

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When using the alias, parts can be added which will override any parts in the alias.

{{Slot|Any Log,4;[&oShiny Apple]Enchanted Golden Apple}}

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4

4

4

4

4

4


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description[编辑源代码]

The title parameter can be used to set a title for all frames.

{{Slot|Raw Porkchop; Cooked Porkchop|title=Smelly Porkchop}}

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To remove the title, set it to "none": {{Slot|Raw Porkchop; Cooked Porkchop|title=none}}

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However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

{{Slot|[&b]Diamond Sword}}

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The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

{{Slot|[&b&oExcalibur]Iron Sword[&7Smite V/Fire Aspect I//&9+6 Attack Damage]}}

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Subframes[编辑源代码]

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

{{Slot|{Any Wood Planks};Iron Ingot}}

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Align[编辑源代码]

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

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Smells like
in here!

Default[编辑源代码]

Default is always shown and is placed under the image. {{Slot|default=Grid layout Brewing Empty}}{{Slot|Splash Mundane Potion|default=Grid layout Brewing Empty}}

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Link[编辑源代码]

To change the link for all frames from the image name put: {{Slot|Charcoal|link=Coal#Charcoal}}

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To remove the link, set link to none: {{Slot|Charcoal|link=none}}

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Note that this retains the title.


Mods[编辑源代码]

A mod image is specified with the Mod: section of the name (or by setting a default mod using the mod parameter). The image link will then link to the mod sub-page allowing correct linking of mod images. The uploaded image name should by uploaded as Grid <Name> (<Mod>).png and should be added to the Grid mods category, which prevents them from being confused with official Minecraft items.
For example, to display this mod image File:Grid Bronze Sword (IndustrialCraft).png: {{Slot|IndustrialCraft:Bronze Sword}} (or {{Slot|mod=IndustrialCraft|Bronze Sword}})

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Bronze Sword


Slots can be animated with a theoretically unlimited amount of frames, between mod items and vanilla items. Frames are separated by semi-colons (;).

{{Slot|
Dirt;
TNT,64;
IndustrialCraft:Bronze Sword,6;
;
Grass Block,5;
Sand;
Golden Helmet,12;
IndustrialCraft:Bronze Helmet,2;
IndustrialCraft:Copper,50;
Redstone
}}
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64
Bronze Sword6

5


12
Bronze Helmet2铜50

As you can see, the mod had to be specified for each mod frame, this is where the default mod parameter is useful. {{Slot|mod=IndustrialCraft|Bronze Sword,6; ; Bronze Helmet,12; Copper,50; Copper Dust}}

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Bronze Sword6
Bronze Helmet12铜50Copper Dust

To use a vanilla minecraft item when a default mod is set, use "vanilla" (shortcut "v") or "minecraft" (shortcut "mc") as the mod (case insensitive).

{{Slot|mod=IndustrialCraft|
Vanilla:Dirt;
vanilla:TNT,64;
Bronze Sword,6;
;
V:Grass Block,5;
v:Sand;
Minecraft:Golden Helmet,12;
Bronze Helmet,2;
Copper,50;
mc:Redstone Dust
}}
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64
Bronze Sword6

5


12
Bronze Helmet2铜50

可用图像[编辑源代码]

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Wood Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Wood Planks}}{{Slot|Any Wood Slab}}{{Slot|Any Wood Stairs}}

{{Slot|Matching Wood Planks}}{{Slot|Matching Wood Slab}}{{Slot|Matching Wood Stairs}}

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Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

其他模板[编辑源代码]

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template.

[查看 | 编辑 | 历史 | 清除缓存]上述文档是从Template:Inventory slot/doc引用的。