Parameter
|
Function
|
bedrock |
Inserting a table for Bedrock, which is just no subtitle, source and attenuation distance, and renames preload to load on low memory, if defined has to be defined in the first call.
|
dungeons |
Inserting a table for Dungeons, which is only sounds, description and ID (header renamed to File), if defined has to be defined in the first call.
|
nocat |
Stops table from inserting categories, if defined has to be defined in the first call.
|
sound |
The sound, set to "-" if none in this event.
|
sound2 - sound20 |
Additional sounds.
|
subtitle |
The subtitle, set to "-" if none in this event.
|
source |
The sound category (slider in the sounds menu).
|
description |
When the sound plays. Defaults to the subtitle, if it is provided.
|
id |
The sound event/namespaced ID (code formatting automatically added).
|
translationkey |
The subtitle key/translation key (code formatting automatically added), set to "-" if none in this event.
|
volume |
The volume the game plays this sound event at.
|
pitch |
The pitch the game plays this sound event at.
|
distance |
The attenuation distance the game plays this sound event at.
|
soundvolume |
The volume per-sound as defined in sounds.json or sound_definitions.json .
|
soundpitch |
The pitch per-sound as defined in sounds.json or sound_definitions.json .
|
sounddistance |
The attenuation distance per-sound as defined in sounds.json or sound_definitions.json .
|
soundstream |
The stream value per-sound as defined in sounds.json or sound_definitions.json .
|
soundpreload |
The preload/load-on-low-memory value per-sound as defined in sounds.json or sound_definitions.json .
|
foot |
Inserting the table end, always has to be defined in the last call.
|