无编辑摘要 |
(→Fixes) |
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== Fixes == |
== Fixes == |
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+ | '''修复了74个漏洞''' |
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− | ;Crashes/Performance |
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− | * Fixed several crashes that could occur during gameplay |
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− | * Improved chunk loading performance in multiplayer |
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− | * Further improvements to performance when using selectors with commands |
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− | * Fixed a crash that could occur when switching players on Xbox |
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− | * Cached resource packs no longer cause lag on Nintendo Switch ({{bug|MCPE-36976}}) |
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− | * Fixed a crash that could occur when launching the game on some Windows 10 devices |
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− | * Fixed a crash that could occur when certain interactive blocks (e.g. beds, chests, furnaces) are loading in when joining a Realm. |
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− | * Fixed a crash that could occur when engaging in a fight with an Elder Guardian in an Ocean Monument |
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− | * Fixed a crash that could occur when throwing a Trident with Loyalty enchantment |
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− | * Fixed a crash that could sometimes occur when exiting the game |
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− | |||
− | ;General |
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− | * Player permissions now apply correctly when more than one operator tries to adjust them |
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− | * Arrows that are shot into blocks keep their position when reloading the world |
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− | * Area of Effect clouds no longer try to spawn excessive numbers of particles when time of day is changed ({{bug|MCPE-39595}}) |
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− | * Marketplace resource packs are now immediately applied after downloading in the world edit menu ({{bug|MCPE-33121}}) |
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− | * The 'Always Day' toggle now correctly animates and shows the correct setting ({{bug|MCPE-43304}}) |
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− | * Flowing water is no longer left behind after flowing over string ({{bug|MCPE-36343}}) |
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− | * After the fishing_hook is killed by command the player can now cast the hook again without having to right click twice |
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− | * The screen reader prompt no longer appears every time the player adjusts the network settings on Nintendo Switch |
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− | * Removed an unnecessary Xbox Live sign-in notification |
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− | |||
− | ;Gameplay |
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− | * Marketplace offers page can now show more than 25 items |
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− | * Items that are split between slots in the Villager trade window still count as a total trade amount |
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− | * Blocks can once again be placed on unlit Redstone Ore ({{bug|MCPE-44305}}) |
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− | * World settings now sync correctly between different Xbox devices |
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− | * Only players who fought in a Raid see and receive the Hero effect in Realms now |
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− | * Bells now ring when hit with splash and lingering potions |
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− | * Mob spawners now only spawn mobs if the light level is below 7 ({{bug|MCPE-42427}}) |
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− | * Cocoa beans now break and drop when pushed by pistons ({{bug|MCPE-41868}}) |
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− | * Fixed several related issues with End Gateway portals. These should now teleport the player to the correct safe location when used ({{bug|MCPE-43176}}, {{bug|MCPE-43177}}, {{bug|MCPE-19699}}) |
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− | * Efficiency Pickaxes now break Packed Ice at a faster rate ({{bug|MCPE-23648}}) |
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− | * Players that are being healed can still be knocked back by TNT |
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− | * Villagers now keep their job when cured ({{bug|MCPE-42348}}) |
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− | * The Grindstone now correctly combines and repairs two damaged items |
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− | * You can now interact with blocks with a charged crossbow on touch devices |
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− | * The Bad Omen effect is now only received when killing a Pillager Captain, and not when dealing non-fatal damage with a bow or damage potion |
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− | * Fixed various scenarios where certain blocks couldn't be placed until the game was restarted |
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− | |||
− | ;World Generation |
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− | * Fixed a bug on Dedicated servers and Realms which could cause the wrong block types to generate |
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− | * Tweaked the number of job sites in villages |
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− | |||
− | ;Mobs |
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− | * Cured Villagers now keep their jobs |
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− | * Vindicators can now path correctly over carpet during Raids |
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− | * The Wither no longer plays its spawning animation when reloading a world ({{bug|MCPE-32415}}) |
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− | * Mobs will no longer path-find over Brewing Stands |
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− | * Added sound to indicate when a Villager does not want to trade (during a Raid, for instance) |
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− | * Pillager Captains now drop Banners correctly even if the world is reloaded |
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− | * Mobs will now spawn on double slabs ({{bug|MCPE-30765}}) |
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− | * Re-added Zombie Villager sounds |
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− | * Mobs now longer get stuck when pathfinding on ladders ({{bug|MCPE-43034}}) |
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− | * Added new Wandering Trader sounds |
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− | * Converting a normal Pillager to a Captain with tag commands now displays the banner correctly |
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− | * Evoker no longer moves too fast in "move to village" goal |
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− | * Villagers that are actively trading with players will no longer run and hide if the raid bell rings |
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− | * Clerics can now correctly pathfind to their jobsites |
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− | |||
− | ;Blocks |
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− | * Scaffolding can no longer be placed on Conduit blocks (this matches Java now) |
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− | * The Bell now swings towards a player when it is hit (matching Java) ({{bug|MCPE-42469}}) |
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− | |||
− | ;Items |
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− | * Dropped items no longer prevent Mine Carts from being placed on Rails |
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− | * Empty glass bottles will now stack correctly when removed from brewing stands ({{bug|MCPE-42175}}) |
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− | * Shields no longer appear too bright in item frames ({{bug|MCPE-41222}}) |
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− | * Fixed sea grass texture brightness ({{bug|MCPE-34795}}) |
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− | * Barrel item is now in proper place in creative inventory ({{bug|MCPE-43946}}) |
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− | |||
− | ;Graphical |
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− | * Fixed a z-fighting texture issue on some Villager skins |
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− | * Corrected the position of leads on Wolves |
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− | * Noteblock particles now correctly correspond to the notes played |
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− | * Fixed missing Zombie Villager skin |
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− | * Farmland now has the correct side and bottom texture ({{bug|MCPE-42746}}) |
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− | * Fixed door and trapdoor texture issues ({{bug|MCPE-43173}}) |
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− | * Dyed leather horse armour colour no longer effects other horse armour ({{bug|MCPE-43230}}) |
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− | |||
− | ;User Interface |
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− | * Added controller tooltips for Lectern UI |
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− | * Adjusted Cartography UI to fit Android screens when using Classic UI |
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− | * Villager trading UI no longer opens and closes if the player is standing too far away |
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− | * Added lectern UI controller tooltip |
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− | |||
− | ;Add-Ons and Script Engine |
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− | * Fixed a scripting bug that could cause the player to float |
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− | * Pickblock (middle click) now works correctly on non-vanilla entities that have been added using add-ons ({{bug|MCPE-38205}}) |
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− | * ScriptAttackComponent and ScriptCollisionBoxComponent now correctly retrieve updated data |
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− | * Functions ran on a game loop now use an origin which has Game Master permissions, not Owner permissions |
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− | * Added a new constructor parameter to the ServerCommandOrigin so that the Function Manager can create an instance with upgraded permissions |
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</onlyinclude> |
</onlyinclude> |
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2019年4月18日 (四) 00:17的版本
1.12.0.2
版本 | |
---|---|
版本码 |
Android: |
类型 |
开发版 |
发布日期 |
Xbox One、Windows 10、Android - 2019年4月17日 |
开发版归属 | |
协议版本 |
360 |
Beta 1.12.0.2 is the first beta version released for 1.12.0.[1]
Additions
Items
- Camera
Command format
- Gamerules
- Added
spawnradius
gamerule.- Allows players to specify a radius circle for players to spawn in.
- Added a new "Respawn Radius" option in the game settings.
- Added
sendcommandblockfeedback
,maxcommandchainlength
andcommandblockoutput
gamerules.- Are related to delay option for commands.
- Added several new commands related to add-ons and mapmaking.
General
- Dedicated servers
- Enabled content logging on from a Bedrock Dedicated Server.
- Item IDs
- Item instance IDs can now be synchronized between clients and servers.
Changes
Blocks
- Seagrass
- Updated the texture of seagrass to match Java Edition.
- Command blocks
- Added auto complete to command blocks.
- Added a delay option to command blocks.
- A delay can be added to the command block using the new field. The ticks for this delay are in redstone ticks.
- Barrels
- Now has its own section in the creative inventory, instead of under the chests category.
- Cartography tables and lecterns
- Adjusted and added UI tooltips for both blocks.
Mobs
- Wandering traders and zombie villagers
- Added new sounds.
- Villagers
- Villager trading UI no longer opens and closes if the player is standing too far away.
- Clerics can now correctly pathfind to their job sites.
- Villagers that are actively trading with players will no longer run and hide if the raid bell rings.
- Added a sound to indicate when a villager does not want to trade, such as during a raid.
- Cured villagers now keep the jobs they had before becoming a zombie.
- Villager trading UI no longer opens and closes if the player is standing too far away.
- Illager captain
- Converting a normal pillager to a captain with the tag command now displays the banner correctly.
- Illager captains now drop banners correctly even if the world is reloaded.
- The Bad Omen effect is now only received when killing an illager captain, and not when dealing non-fatal damage with a bow or damage potion.
General
- New items can now be added using add-ons.
- Mob events can now be enabled and disabled in world templates.
- Animations and particles can be added without being linked to entities.
- Inventory, armor, and hand containers can be adapted through scripting.
- Sound effects can now be triggered by animation events.
- Added new executeCommand to the Scripting API.
- Added Scripting events for interaction with items, for example:
- Item picked up
- Item dropped
- Carried item changed
- Added One-shot animation support, allowing the ability to execute a single animation on an entity.
- Particle emitters can now trigger scripting events.
- Updated documentation of actor events, to document client-side usage of actor events in resource packs.
- "Add block" components now use JSON schemas.
- Added a screen to view content log errors.
- The log screen can be opened using Ctrl+H, or by going to Settings and then Profile.
- Added code to allow static validation scripts to be run locally.
- Custom blocks can now be added through Scripting.
- This is currently still a "work in progress" feature, and more functionality will be added in future updates.
- Custom blocks can currently only be added through additional JSON scripting.
- Custom blocks can only be placed with slash commands.
- Added new data-driven particles:
- Llama Spit
- Large Explosions
- Coloured Flames
- Redstone Dust
- Falling Dust
- Lava
- Enchanting Table
- Conduit
- Added new data-driven animations:
- Wolves
- Fang Attack
- Arrows
- Shulker Bullets
- Bows
- Water
- Updated documentation to include a breaking changes section
- Basic item related events have been exposed to the scripting API. This includes:
actor_acquired_item
actor_carried_item_changed
actor_dropped_item
actor_use_item
actor_equipped_armor
- Basic inventory events have been exposed to the scripting API. This includes:
inventory_container
armor_container
hand_container
hotbar_container
- New block events and two new APIs have been included to query for blocks. This includes:
- APIs
getBlock(Ticking Area, x, y, z)
getBlock(Ticking Area, PositionObject)
getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)
getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)
- Events:
block_destruction_started
block_destruction_stopped
piston_moved_block
player_destroyed_block
player_placed_block
executeCommand API
- Allows the scripting API to get the result of a slash command.
- Event data API:
- Allows creators to create event data, register and pass it to the event function.
- Updated demo pack.
Fixes
修复了74个漏洞
References
- ↑ “Minecraft Beta - 1.12.0.2 (Xbox One/Windows 10/Android)” – Minecraft反馈,2019年4月17日
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