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== Fixes ==
 
== Fixes ==
  +
'''修复了74个漏洞'''
;Crashes/Performance
 
* Fixed several crashes that could occur during gameplay
 
* Improved chunk loading performance in multiplayer
 
* Further improvements to performance when using selectors with commands
 
* Fixed a crash that could occur when switching players on Xbox
 
* Cached resource packs no longer cause lag on Nintendo Switch ({{bug|MCPE-36976}})
 
* Fixed a crash that could occur when launching the game on some Windows 10 devices
 
* Fixed a crash that could occur when certain interactive blocks (e.g. beds, chests, furnaces) are loading in when joining a Realm.
 
* Fixed a crash that could occur when engaging in a fight with an Elder Guardian in an Ocean Monument
 
* Fixed a crash that could occur when throwing a Trident with Loyalty enchantment
 
* Fixed a crash that could sometimes occur when exiting the game
 
 
;General
 
* Player permissions now apply correctly when more than one operator tries to adjust them
 
* Arrows that are shot into blocks keep their position when reloading the world
 
* Area of Effect clouds no longer try to spawn excessive numbers of particles when time of day is changed ({{bug|MCPE-39595}})
 
* Marketplace resource packs are now immediately applied after downloading in the world edit menu ({{bug|MCPE-33121}})
 
* The 'Always Day' toggle now correctly animates and shows the correct setting ({{bug|MCPE-43304}})
 
* Flowing water is no longer left behind after flowing over string ({{bug|MCPE-36343}})
 
* After the fishing_hook is killed by command the player can now cast the hook again without having to right click twice
 
* The screen reader prompt no longer appears every time the player adjusts the network settings on Nintendo Switch
 
* Removed an unnecessary Xbox Live sign-in notification
 
 
;Gameplay
 
* Marketplace offers page can now show more than 25 items
 
* Items that are split between slots in the Villager trade window still count as a total trade amount
 
* Blocks can once again be placed on unlit Redstone Ore ({{bug|MCPE-44305}})
 
* World settings now sync correctly between different Xbox devices
 
* Only players who fought in a Raid see and receive the Hero effect in Realms now
 
* Bells now ring when hit with splash and lingering potions
 
* Mob spawners now only spawn mobs if the light level is below 7 ({{bug|MCPE-42427}})
 
* Cocoa beans now break and drop when pushed by pistons ({{bug|MCPE-41868}})
 
* Fixed several related issues with End Gateway portals. These should now teleport the player to the correct safe location when used ({{bug|MCPE-43176}}, {{bug|MCPE-43177}}, {{bug|MCPE-19699}})
 
* Efficiency Pickaxes now break Packed Ice at a faster rate ({{bug|MCPE-23648}})
 
* Players that are being healed can still be knocked back by TNT
 
* Villagers now keep their job when cured ({{bug|MCPE-42348}})
 
* The Grindstone now correctly combines and repairs two damaged items
 
* You can now interact with blocks with a charged crossbow on touch devices
 
* The Bad Omen effect is now only received when killing a Pillager Captain, and not when dealing non-fatal damage with a bow or damage potion
 
* Fixed various scenarios where certain blocks couldn't be placed until the game was restarted
 
 
;World Generation
 
* Fixed a bug on Dedicated servers and Realms which could cause the wrong block types to generate
 
* Tweaked the number of job sites in villages
 
 
;Mobs
 
* Cured Villagers now keep their jobs
 
* Vindicators can now path correctly over carpet during Raids
 
* The Wither no longer plays its spawning animation when reloading a world ({{bug|MCPE-32415}})
 
* Mobs will no longer path-find over Brewing Stands
 
* Added sound to indicate when a Villager does not want to trade (during a Raid, for instance)
 
* Pillager Captains now drop Banners correctly even if the world is reloaded
 
* Mobs will now spawn on double slabs ({{bug|MCPE-30765}})
 
* Re-added Zombie Villager sounds
 
* Mobs now longer get stuck when pathfinding on ladders ({{bug|MCPE-43034}})
 
* Added new Wandering Trader sounds
 
* Converting a normal Pillager to a Captain with tag commands now displays the banner correctly
 
* Evoker no longer moves too fast in "move to village" goal
 
* Villagers that are actively trading with players will no longer run and hide if the raid bell rings
 
* Clerics can now correctly pathfind to their jobsites
 
 
;Blocks
 
* Scaffolding can no longer be placed on Conduit blocks (this matches Java now)
 
* The Bell now swings towards a player when it is hit (matching Java) ({{bug|MCPE-42469}})
 
 
;Items
 
* Dropped items no longer prevent Mine Carts from being placed on Rails
 
* Empty glass bottles will now stack correctly when removed from brewing stands ({{bug|MCPE-42175}})
 
* Shields no longer appear too bright in item frames ({{bug|MCPE-41222}})
 
* Fixed sea grass texture brightness ({{bug|MCPE-34795}})
 
* Barrel item is now in proper place in creative inventory ({{bug|MCPE-43946}})
 
 
;Graphical
 
* Fixed a z-fighting texture issue on some Villager skins
 
* Corrected the position of leads on Wolves
 
* Noteblock particles now correctly correspond to the notes played
 
* Fixed missing Zombie Villager skin
 
* Farmland now has the correct side and bottom texture ({{bug|MCPE-42746}})
 
* Fixed door and trapdoor texture issues ({{bug|MCPE-43173}})
 
* Dyed leather horse armour colour no longer effects other horse armour ({{bug|MCPE-43230}})
 
 
;User Interface
 
* Added controller tooltips for Lectern UI
 
* Adjusted Cartography UI to fit Android screens when using Classic UI
 
* Villager trading UI no longer opens and closes if the player is standing too far away
 
* Added lectern UI controller tooltip
 
 
;Add-Ons and Script Engine
 
* Fixed a scripting bug that could cause the player to float
 
* Pickblock (middle click) now works correctly on non-vanilla entities that have been added using add-ons ({{bug|MCPE-38205}})
 
* ScriptAttackComponent and ScriptCollisionBoxComponent now correctly retrieve updated data
 
* Functions ran on a game loop now use an origin which has Game Master permissions, not Owner permissions
 
* Added a new constructor parameter to the ServerCommandOrigin so that the Function Manager can create an instance with upgraded permissions
 
 
</onlyinclude>
 
</onlyinclude>
   

2019年4月18日 (四) 00:17的版本

1.12.0.2
版本

基岩版

版本码

Android
871120002(armeabi-v7a,26)
872120002(x86,26)

类型

开发版

发布日期

Xbox One、Windows 10、Android - 2019年4月17日

开发版归属

1.12.0

协议版本

360

Beta 1.12.0.2 is the first beta version released for 1.12.0.[1]

Additions

Items

Camera

Command format

Gamerules
  • Added spawnradius gamerule.
    • Allows players to specify a radius circle for players to spawn in.
    • Added a new "Respawn Radius" option in the game settings.
  • Added sendcommandblockfeedback, maxcommandchainlength and commandblockoutput gamerules.
    • Are related to delay option for commands.
  • Added several new commands related to add-ons and mapmaking.

General

Dedicated servers
  • Enabled content logging on from a Bedrock Dedicated Server.
Item IDs
  • Item instance IDs can now be synchronized between clients and servers.

Changes

Blocks

Seagrass
  • Updated the texture of seagrass to match Java Edition.
Command blocks
  • Added auto complete to command blocks.
  • Added a delay option to command blocks.
    • A delay can be added to the command block using the new field. The ticks for this delay are in redstone ticks.
Barrels
  • Now has its own section in the creative inventory, instead of under the chests category.
Cartography tables and lecterns
  • Adjusted and added UI tooltips for both blocks.

Mobs

Wandering traders and zombie villagers
  • Added new sounds.
Villagers
  • Villager trading UI no longer opens and closes if the player is standing too far away.
  • Clerics can now correctly pathfind to their job sites.
  • Villagers that are actively trading with players will no longer run and hide if the raid bell rings.
  • Added a sound to indicate when a villager does not want to trade, such as during a raid.
  • Cured villagers now keep the jobs they had before becoming a zombie.
  • Villager trading UI no longer opens and closes if the player is standing too far away.
Illager captain
  • Converting a normal pillager to a captain with the tag command now displays the banner correctly.
  • Illager captains now drop banners correctly even if the world is reloaded.
  • The Bad Omen effect is now only received when killing an illager captain, and not when dealing non-fatal damage with a bow or damage potion.

General

Add-ons
  • New items can now be added using add-ons.
  • Mob events can now be enabled and disabled in world templates.
  • Animations and particles can be added without being linked to entities.
  • Inventory, armor, and hand containers can be adapted through scripting.
  • Sound effects can now be triggered by animation events.
  • Added new executeCommand to the Scripting API.
  • Added Scripting events for interaction with items, for example:
    • Item picked up
    • Item dropped
    • Carried item changed
  • Added One-shot animation support, allowing the ability to execute a single animation on an entity.
  • Particle emitters can now trigger scripting events.
  • Updated documentation of actor events, to document client-side usage of actor events in resource packs.
  • "Add block" components now use JSON schemas.
  • Added a screen to view content log errors.
  • The log screen can be opened using Ctrl+H, or by going to Settings and then Profile.
  • Added code to allow static validation scripts to be run locally.
  • Custom blocks can now be added through Scripting.
    • This is currently still a "work in progress" feature, and more functionality will be added in future updates.
  • Custom blocks can currently only be added through additional JSON scripting.
    • Custom blocks can only be placed with slash commands.
  • Added new data-driven particles:
    • Llama Spit
    • Large Explosions
    • Coloured Flames
    • Redstone Dust
    • Falling Dust
    • Lava
    • Enchanting Table
    • Conduit
  • Added new data-driven animations:
    • Wolves
    • Fang Attack
    • Arrows
    • Shulker Bullets
    • Bows
    • Water
  • Updated documentation to include a breaking changes section
  • Basic item related events have been exposed to the scripting API. This includes:
    • actor_acquired_item
    • actor_carried_item_changed
    • actor_dropped_item
    • actor_use_item
    • actor_equipped_armor
  • Basic inventory events have been exposed to the scripting API. This includes:
    • inventory_container
    • armor_container
    • hand_container
    • hotbar_container
  • New block events and two new APIs have been included to query for blocks. This includes:
    • APIs
    • getBlock(Ticking Area, x, y, z)
    • getBlock(Ticking Area, PositionObject)
    • getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)
    • getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)
    • Events:
      • block_destruction_started
      • block_destruction_stopped
      • piston_moved_block
      • player_destroyed_block
      • player_placed_block
      • executeCommand API
    • Allows the scripting API to get the result of a slash command.
  • Event data API:
    • Allows creators to create event data, register and pass it to the event function.
  • Updated demo pack.

Fixes

修复了74个漏洞


References

  1. “Minecraft Beta - 1.12.0.2 (Xbox One/Windows 10/Android)” – Minecraft反馈,2019年4月17日