return {
['BiomeSprite'] = {
['badlands plateau'] = '恶地高原',
['badlands'] = '恶地',
['bamboo jungle hills'] = '竹林丘陵',
['bamboo jungle'] = '竹林',
['beach'] = '沙滩',
['birch forest hills'] = '桦木森林丘陵',
['birch forest'] = '桦木森林',
['cold ocean'] = '冷水海洋',
['dark forest hills'] = '黑森林丘陵',
['dark forest'] = '黑森林',
['deep cold ocean'] = '冷水深海',
['deep frozen ocean'] = '封冻深海',
['deep lukewarm ocean'] = '温水深海',
['deep ocean'] = '深海',
['deep warm ocean'] = '暖水深海',
['desert hills'] = '沙漠丘陵',
['desert lakes'] = '沙漠湖泊',
['desert'] = '沙漠',
['end barrens'] = '末地荒岛',
['end highlands'] = '末地高岛',
['end midlands'] = '末地中型岛屿',
['eroded badlands'] = '被风蚀的恶地',
['flower forest'] = '繁花森林',
['forest'] = '森林',
['frozen ocean'] = '冻洋',
['frozen river'] = '冻河',
['giant spruce taiga hills'] = '巨型云杉针叶林丘陵',
['giant spruce taiga'] = '巨型云杉针叶林',
['giant tree taiga hills'] = '巨型针叶林丘陵',
['giant tree taiga'] = '巨型针叶林',
['gravelly mountains'] = '沙砾山地',
['ice spikes'] = '冰刺平原',
['jungle edge'] = '丛林边缘',
['jungle hills'] = '丛林丘陵',
['jungle'] = '丛林',
['lukewarm ocean'] = '温水海洋',
['ocean'] = '海洋',
['modified badlands plateau'] = '恶地高原变种',
['modified gravelly mountains'] = '沙砾山地+',
['modified jungle edge'] = '丛林边缘变种',
['modified jungle'] = '丛林变种',
['modified wooded badlands plateau'] = '繁茂的恶地高原变种',
['mountain edge'] = '山地边缘',
['mountains'] = '山地',
['mushroom field shore'] = '蘑菇岛岸',
['mushroom fields'] = '蘑菇岛',
['nether'] = '下界',
['plains'] = '平原',
['river'] = '河流',
['savanna plateau'] = '热带高原',
['savanna'] = '热带草原',
['shattered savanna plateau'] = '破碎的热带高原',
['shattered savanna'] = '破碎的热带草原',
['small end islands'] = '末地小型岛屿',
['snowy beach'] = '积雪的沙滩',
['snowy mountains'] = '雪山',
['snowy taiga hills'] = '积雪的针叶林丘陵',
['snowy taiga mountains'] = '积雪的针叶林山地',
['snowy taiga'] = '积雪的针叶林',
['snowy tundra'] = '积雪的冻原',
['stone shore'] = '石岸',
['sunflower plains'] = '向日葵平原',
['swamp hills'] = '沼泽山丘',
['swamp'] = '沼泽',
['taiga hills'] = '针叶林丘陵',
['taiga mountains'] = '针叶林山地',
['taiga'] = '针叶林',
['tall birch forest'] = '高大桦木森林',
['tall birch hills'] = '高大桦木丘陵',
['the end'] = '末地',
['the nether'] = '下界',
['the void'] = '虚空',
['warm ocean'] = '暖水海洋',
['wooded badlands plateau'] = '繁茂的恶地高原',
['wooded hills'] = '繁茂的丘陵',
['wooded mountains'] = '繁茂的山地',
-- end biome
},
['EffectSprite'] = {
["dolphin's grace"] = '海豚的恩惠',
['absorption'] = '伤害吸收',
['bad luck'] = '霉运',
['bad omen'] = '不祥之兆',
['blindness'] = '失明',
['conduit power'] = '潮涌能量',
['dolphins grace'] = '海豚的恩惠',
['fatal poison'] = '中毒(致命)',
['fire resistance'] = '防火',
['glowing'] = '发光',
['haste'] = '急迫',
['health boost'] = '生命提升',
['hero of the village'] = '村庄英雄',
['hunger'] = '饥饿(状态效果)|饥饿',
['instant damage'] = '瞬间伤害',
['instant health'] = '瞬间治疗',
['invisibility'] = '隐身',
['jump boost'] = '跳跃提升',
['levitation'] = '飘浮',
['luck'] = '幸运',
['mining fatigue'] = '挖掘疲劳',
['nausea'] = '反胃',
['night vision'] = '夜视',
['poison'] = '中毒',
['regeneration'] = '生命恢复',
['resistance'] = '抗性提升',
['saturation'] = '饱和',
['slow falling'] = '缓降',
['slowness'] = '缓慢',
['speed'] = '速度',
['strength'] = '力量(状态效果)|力量',
['water breathing'] = '水下呼吸(状态效果)|水下呼吸',
['weakness'] = '虚弱',
['wither'] = '凋零',
-- end effect
},
['EntitySprite'] = {
['agent'] = '吉祥物',
['area affect cloud'] = '滞留药水#效果区域云|效果区域云',
['armor stand'] = '盔甲架',
['bat'] = '蝙蝠',
['black cat'] = '猫',
['blaze'] = '烈焰人',
['cat'] = '豹猫|猫',
['cave spider'] = '洞穴蜘蛛',
['chicken jockey'] = '鸡骑士',
['chicken'] = '鸡',
['cod'] = '鳕鱼',
['cow'] = '牛',
['creeper'] = '爬行者',
['dolphin'] = '海豚',
['donkey'] = '驴',
['drowned'] = '溺尸',
['elder guardian'] = '远古守卫者',
['ender crystal'] = '末影水晶',
['ender dragon'] = '末影龙',
['enderman'] = '末影人',
['endermite'] = '末影螨',
['evoker'] = '唤魔者',
['experience orb'] = '经验球',
['fox'] = '狐狸',
['ghast'] = '恶魂',
['giant'] = '巨人',
['guardian'] = '守卫者',
['horse'] = '马',
['human'] = '人类',
['husk'] = '尸壳',
['illager beast'] = '灾厄之兽',
['illager captain'] = '灾厄队长',
['illager'] = '灾厄村民',
['illusioner'] = '幻术师',
['iron golem'] = '铁傀儡',
['killer bunny'] = '兔子|杀手兔',
['killer rabbit'] = '兔子|杀手兔',
['llama'] = '羊驼',
['magma cube'] = '岩浆怪',
['mooshroom'] = '哞菇',
['mule'] = '骡',
['npc'] = 'NPC',
['ocelot'] = '豹猫',
['panda'] = '熊猫',
['parrot'] = '鹦鹉',
['phantom'] = '幻翼',
['pig'] = '猪',
['pigman'] = '猪人',
['pillager'] = '掠夺者',
['player'] = '玩家',
['polar bear'] = '北极熊',
['pufferfish'] = '河豚(生物)|河豚',
['rabbit'] = '兔子',
['ravager'] = '劫掠兽',
['red cat'] = '豹猫|猫',
['salmon'] = '鲑鱼',
['sheep'] = '羊',
['shulker'] = '潜影贝',
['siamese cat'] = '豹猫|猫',
['silverfish'] = '蠹虫',
['skeleton horse'] = '骷髅马',
['skeleton horseman'] = '骷髅|骷髅骑手',
['skeleton'] = '骷髅',
['slime'] = '史莱姆',
['snow golem'] = '雪傀儡',
['spider day'] = '蜘蛛',
['spider jockey'] = '蜘蛛骑士',
['spider'] = '蜘蛛',
['squid'] = '鱿鱼',
['stray'] = '流浪者',
['tamed wolf'] = '狼|驯服的狼',
['trader llama'] = '行商羊驼',
['tropical fish'] = '热带鱼',
['turtle'] = '海龟',
['vex'] = '恼鬼',
['villager'] = '村民',
['vindicator'] = '卫道士',
['wandering trader'] = '流浪商人',
['witch'] = '女巫',
['wither skeleton'] = '凋灵骷髅',
['wither skull'] = '凋灵|凋灵之首',
['wither'] = '凋灵',
['wolf'] = '狼',
['zombie horse'] = '僵尸马',
['zombie pigman'] = '僵尸猪人',
['zombie villager'] = '僵尸村民',
['zombie'] = '僵尸',
-- end entity
},
['EnvSprite'] = {
['obsidian pillar'] = '黑曜石柱',
['abandoned mineshaft'] = '废弃矿井',
['buried treasure'] = '埋藏的宝藏',
['chorus tree'] = '紫颂树',
['desert pyramid'] = '沙漠神殿',
['desert temple'] = '沙漠神殿',
['end city'] = '末地城',
['exit portal'] = '返回传送门',
['huge mushroom'] = '巨型蘑菇',
['jungle pyramid'] = '丛林神庙',
['jungle temple'] = '丛林神庙',
['llama spit'] = '羊驼#唾沫|羊驼唾沫',
['nether fortress'] = '下界要塞',
['obsidian platform'] = '黑曜石平台',
['ocean monument'] = '海底遗迹',
['shulker bullet'] = '潜影贝#潜影贝导弹|潜影贝导弹',
['shulker projectile'] = '潜影贝|潜影贝导弹',
['underwater ruins'] = '水下遗迹',
['village'] = '村庄',
['witch hut'] = '女巫小屋',
['woodland mansion'] = '林地府邸',
-- end environment
},
}
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