<本站文本内容除另有声明外,转载时均必须注明出处。(详情…本站文本内容除另有声明外,转载时均必须注明出处。(详情…中文Minecraft Wiki是完全公开的。请勇于扩充与修正内容!中文Minecraft Wiki是完全公开的。请勇于扩充与修正内容!Minecraft中文Wiki微博正在更新!或许有兴趣去看看Minecraft中文Wiki微博正在更新!或许有兴趣去看看想与其他用户进行编辑上的沟通?社区专页正是为此创建的。想与其他用户进行编辑上的沟通?社区专页正是为此创建的。翻译或创建页面之前,不妨看看译名标准化Wiki条例页面。翻译或创建页面之前,不妨看看译名标准化Wiki条例页面。需要管理员的协助?在管理员告示板留言也许可以帮到您。需要管理员的协助?在管理员告示板留言也许可以帮到您。>

自定義

出自Minecraft Wiki
前往: 導覽搜尋
自定義地形的示例圖。
Information icon.svg
此特性為Java版獨有。
Rose (2D).png
該頁面所介紹的內容已被從遊戲中移除。
這些特性只存在於舊版本的Minecraft。

自定義(Customized)是一種世界類型,它用自定的特性取代了世界的普通地形。因為它在18w06a的時候被移除,它被一個新的,易於自定的,但限制更多的自助式世界類型取代了。儘管被刪除了,Minecraft開發者Erik Broes表示,在1.13之後的未來某個時候,自定義世界類型將會回歸,儘管「與以前完全不同」,並且「不再有50個意義不明的滑條的介面」。

自定內容[編輯 | 編輯原始碼]

基本設定[編輯 | 編輯原始碼]

一共有18項自定內容,將影響到結構的生成和其他的環境元素。

自定選項 參數 預設 描述
海平面 1-255 63 決定海洋與河流自然生成的截面高度。如果海平面低於預設值的話,地面占整張Minecraft地圖的面積也會同時變大。部分河流將很淺,或者完全乾涸。低於63層的地面也會變為礫石。在低設定下,海洋將會變得更像一個一個的小湖,這也許將會限制地底洞穴以及溶洞的生成,或者會導致他們不會生成。如果數值高於預設值,部分窪地——如沼澤,將會變得支離破碎,甚至會消失。過高的數值可能導致世界更像是自定義場景中的「水世界」方案地形。
洞穴 開/關 如果為關,洞穴將不會自然生成
要塞 開/關 如果為關, 要塞將不會自然生成,打開後將會有128個要塞生成在世界原點(0,0)的8個環形圈內,如果你關閉了要塞的生成,這個世界將不會單獨生成終界傳送門。
村莊 開/關 如果為開,村莊只會生成在沙漠、平原、莽原、針葉林和冰原生態域上。如果為關, 村莊將不會自然生成,但是你依舊可以使用金蘋果和虛弱藥水來治癒殭屍村民
廢棄礦坑 開/關 如果為關, 廢棄礦坑將不會自然生成
神廟 開/關 如果為關, 神殿/神廟將不會自然生成
海底遺蹟 開/關 如果為開,海底遺蹟會生成在深海生態域里。調整後的海平面高度不會對海底遺蹟的生成造成影響。如果地圖被設為其他生態域,則不會生成海底遺蹟。
峽谷 開/關 如果為關, 峽谷將不會自然生成
地牢 開/關 如果為關, 地牢將不會自然生成
地牢數 1-100 7 改變遊戲嘗試在每個區塊生成地牢的次數(並不是實際的地牢數量,因為不是每次嘗試都會成功。主要原因是因為Minecraft的地牢只會在理論「開放處」生成地牢,也就是說在滿是溝壑的世界中,因為沒有可聯通的「開放處」,即使設定生成地牢100個也只會生成不到兩個左右)
湖泊 開/關 如果為關, 湖泊將不會生成。
湖泊罕見程度 1-100 4 增加/減少湖泊的罕見度;數值越少,生態域規模越小:湖泊越多。
熔岩湖 開/關 如果為關, 熔岩湖將不會生成(註:這不會幹涉Y=10以下填充洞穴的熔岩生成)。
熔岩湖稀有程度 1-100 80 增加/減少熔岩湖的罕見度;數值越少熔岩湖越多。
熔岩海 開/關 如果為開,海洋將會由熔岩組成而不是水。
生態域 全部, 海洋、平原、沙漠、峭壁、森林、針葉林、沼澤、河流、冰刺、寒凍海洋、寒凍河流、冰原、冰雪山地、蘑菇地、磨菇地海岸、沙灘、沙漠山丘、森林山丘、針葉林山丘、懸崖、叢林、叢林山丘、叢林邊緣、深海、石灘、凍灘、樺木森林、樺木森林山丘、黑森林、冷針葉林、冷針葉林山丘、大型針葉林、大型針葉林山丘、峭壁+、莽原、莽原高地、惡地、惡地高地F、惡地高地。 全部 這會決定在世界生成的會是哪個生態域
生態域大小 1-8 4 增加/減小生態域的大小。每增加一個數字會使生態域擴展雙倍大小。
河流大小 1-5 4 增加/減小河流的大小和出現頻率。所以當你想讓河流稍微大些而更改了兩點倍數,你還會有三倍多的河流。調到1檔,河灘無處不在;調到5檔,你會發現大片區域沒有一丁點水。

礦物設定[編輯 | 編輯原始碼]

本段11種「礦物」的設定會改變其在地圖中的生成設定。這些設定可用來修改幾乎所有礦石的分布。唯一的例外是綠寶石礦,因為綠寶石礦只生成在峭壁生態域里,且礦脈總是1格大。其分布已被硬編碼進遊戲中,不能修改。在地獄的地獄資源(礫石靈魂砂地獄石英礦螢光石)的分布也不能修改。

除了上述的例外,礦脈大小、數量和分布均可修改。下面是礦物的預設設定:

自定選項 參數 預設值 描述

泥土

礫石

花崗岩

閃長岩

安山岩


紅石 鑽石 青金石
生成規模 1-50 33 33 33 33 33 17 9 9 8 8 7 每個礦脈的最大方塊數量
生成嘗試 0-40 10 8 10 10 10 20 20 2 8 1 1 世界嘗試在每個區塊中生成礦脈的次數
最小高度 0-255 0 0 0 0 0 0 0 0 0 0 16[注 1] 礦脈生成的最小高度。
最大高度 0-255 256[注 2] 256[注 2] 80 80 80 128 64 32 16 16 16[注 1] 礦脈生成的最大高度。
注釋
  1. 1.0 1.1 青金石有其自己的規則: 並非最低與最高之間,青金石的生成基於一個中心高度和上下擴散的值。預設設定為16,意味青金石能在0到32的高度區間生成,且在16的高度生成最頻繁。
  2. 2.0 2.1 雖然256是最大的大小,但是滑動條只能在0-255間滑動。還原預設設定是唯一調回去的辦法。

進階設定[編輯 | 編輯原始碼]

一共有16項可被用於影響Minecraft地形發生器的自定選項。這些設定共有兩頁,一頁使用滑動條而一頁允許文字輸入。在文字輸入頁,試圖輸入超過上限或下限的數值都會被自動調整到可允許的上限/下限數值。這些設定只更改陸地上山脈和峽谷的數量,結構和其他環境因素(在第1頁中設定的)則不受影響。

Minecraft使用Perlin噪點來保證地形的隨機性。Perlin生成器的方法比「一般」的雜點能使地形過渡更平滑,看起來更自然。

Minecraft世界生成器使用多組Perlin噪音數據集來生成地形。遊戲會把3個數據集來組合為正常的丘陵:1個主要值、1個最低極限、1個最高極限。接着在數據集的每個對應的坐標(X,Z)中,從最低極限和最高極限間選擇一個平均值對主要值的數據進行運算。基礎高度深度)決定每座標準山脈和峽谷的間隔,且該值獨立於海平面高度值。[1]

在完成生成的世界中還不能看到預設的景象,因為每個生態域有特定的屬性。例如平原是平坦的、丘陵有低和中等的高度、峭壁是極高的山脈、海洋有海底峽谷以及惡地有低山和平坦的高原等等。每種生態域都有一個獨立的生態域深度生態域因子生態域比重)來生成生態域多變的地形。

自定義選項 參數 預設值 描述
主雜訊比例X(平滑度) 1–5000 80 以X軸的方向延長地形。越大的數值產生的地形越平滑。
  • 低於預設值:山的Z向減少,土地的Z軸變長。
  • 高於預設值:山(對Z軸來說)光滑且廣泛,更緊湊,X軸邊緣狹窄,土地的X軸變長,就像邊境之地一樣。
主地形差異值Y(陡峭度) 1–5000 160 以Y軸(高度)的方向拉伸地形。
  • 低於預設值:山區變淺。
  • 高於預設值:山更緊湊、高大、陡峭。
主地形差異值Z(平滑度) 1–5000 80 以Z軸的方向拉伸地形。越大的數值產生的地形越平滑。
深度雜訊比例X(陡峭度) 1–2000 200 在X軸的方向上創造更多樣、更陡峭的地形。
  • 低於預設值:差異最小。
  • 高於預設值:Z方向邊緣變長。
深度雜訊比例Z(陡峭度) 1–2000 200 在Z軸的方向上創造更多樣、更陡峭的地形。
  • 低於預設值:差異最小。
  • 高於預設值:X方向邊緣變長。
深度雜訊指數(陡峭指數) 0.01–20 0.5 定製在世界生成的地形的大小。
  • 低於預設值:差異小。
  • 高於預設值:只有細微差別。
深度基準大小 1–25 8.5 該值將決定在一切操作前決定地面生成物的所在高度。但不像拉伸效果,這個選項涉及更多地表。任何1值的變化對應於基本高度3格變化。8.5的預設值對應於68的基礎值,略高於海平面(63)。
  • 低於預設值:基礎低於海平面,在不調整的情況下,區域被淹沒。如果設定為1,對應於8格,比熔岩平面(11)低。如果已生成建築,那麼村莊將會以長長的泥土方塊柱子作為支撐,而廢棄礦洞則會浮在空中。
  • 高於預設值:這個值越高,加載的時間越長。如果是最大值,基地高度200。河谷被切開,並且乾燥,因為它們沒有達到海洋。山脈更高,超過了正常的基礎高度。調整礦石的分布至基礎高度是恰當的。
橫向座標比例(絕對鋒利(銳)度指數) 1–6000 684.412 水平拉伸主世界的大小。這用於處理 "銳度",一種能使地形差別更加明顯的選項。增加該值能使邊緣更明顯,山巒更陡峭,更清晰。降低該值會使地形更平滑,有着更少的起伏。這個選項決定着山峰/丘陵生成的第一步,而不是後續的修飾。
  • 低於預設:山在橫向範圍內更平坦,它們的峰和裂縫消失了,它們比較平坦雖然高度幾乎不改變。山和山谷的位置也不會改變。
  • 高於預設:山更尖銳和陡峭,峰更狹窄。山之間沒有距離。山谷被小山覆蓋,幾乎沒有平坦的地方。
縱向高度比例(高度係數) 1–6000 684.412 垂直拉伸主世界。這個選項決定着山峰/丘陵生成的第一步,而不是後續的修飾。
  • 低於預設值:山更圓,但稍低。
  • 高於預設值:平坦的區域更高更陡,即使山很低。
彈性高度(高度拉伸係數) 0.01–50 12 一切都會沿着Y軸拉伸、分離。這個選項會向上拉動地形,數值越小越極端。
  • 低於預設:該數值越低,生成地形的時間越長。最小值高於250格時,低值導致更多的極端拉伸。這會失去光滑,但仍然形成基礎截面。
  • 高於預設:所有高度無效,高山峽谷都是平的。
規模上限(頂端高度差值係數) 1–5000 512 使地形更緊密或疏鬆亦或更多岩洞,取決於與最低極限比例的差額。
下限比例(底端高度差值係數) 1–5000 512 使地形更疏鬆或緊密亦或更多岩洞,取決於與最高極限比例的差額。
生態域深度比重(生態域大小係數) 1–20 1 設定生態域的密度,設定為0時生態域將不會改變。隨着生物群落的高度增加,它不會影響其餘的景觀。最大的20會讓山變得奇怪,並且會超過最大高度256米,大峽谷景觀產生於正常的群山之間(也就是說,山看起來就像撕裂了一樣)。
生態域深度偏移(群系過渡基準坐標係數) 0–20 0 這代表設定生態域的變化需要多長的過渡——越大的數值代表越平滑、越大規模的過渡。生態域的表面高度的提高,會失去原有的生態域的特徵(如小山)。例如,在平原生態域設定0對生態域高度沒有任何影響。當設定為2,基礎截面是100米,值若為5,表面會在150米至250米,若調整為10,該值的進一步增加會導致超過高度限制,不再升高。因此,在最大值20時,只有一個平滑的、綠色的截面在256的高度是可以在出生時看到的。
生態域大小比重(群系變化(大小)係數) 1–20 1 設定生態域的密度,設定為0時生態域將不會改變。隨着數值的提高,這些特性會更糟糕。在最大值,以冰原為例,所有的冰原都會超過240米高。
生態域大小偏移(群系過度係數) 0–20 0 設定生態域的變化需要多長的過渡——越大的數值代表越平滑、越大規模的過渡。

方案[編輯 | 編輯原始碼]

圖像 方案 方案 描述
Worldwater.png 水世界 特殊性質:
  • 海平面 = 255
  • 主噪波大小X= 5000,主躁波大小Y= 1000;主躁波大小Z- 5000,
  • 彈性高度=8
  • 生態域深度比重= 2,生態域深度補償= 0.5,生態域規模比重= 2,生態域規模補償= 0.375
{"coordinateScale":684.412,"heightScale":684.412,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":5000.0,"mainNoiseScaleY":1000.0,"mainNoiseScaleZ":5000.0,"baseSize":8.5,"stretchY":8.0,"biomeDepthWeight":2.0,"biomeDepthOffset":0.5,"biomeScaleWeight":2.0,"biomeScaleOffset":0.375,"seaLevel":255,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
全部是深海的世界。
Isles.png 天空島世界 特殊性質:
  • 坐標比例= 3000,高度比例= 6000,彈性高度= 10
  • 規模上限= 250
{"coordinateScale":3000.0,"heightScale":6000.0,"lowerLimitScale":512.0,"upperLimitScale":250.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":80.0,"mainNoiseScaleY":160.0,"mainNoiseScaleZ":80.0,"baseSize":8.5,"stretchY":10.0,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.0,"biomeScaleOffset":0.0,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
一個類似高山生物群落,有很多懸浮的島。
Delight.png 探洞者世界 特性:
  • 主躁波大小 X=5000, 主躁波大小 Y=1000, 主躁波大小 Z=5000
  • 彈性高度=5
  • 生態域深度比重=2, 生態域深度補償=1, 生態域規模比重=4, 生態域規模補償=1
{"coordinateScale":684.412,"heightScale":684.412,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":5000.0,"mainNoiseScaleY":1000.0,"mainNoiseScaleZ":5000.0,"baseSize":8.5,"stretchY":5.0,"biomeDepthWeight":2.0,"biomeDepthOffset":1.0,"biomeScaleWeight":4.0,"biomeScaleOffset":1.0,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
一個由漆黑巨大的洞穴以及巨大的天空島世界組成的世界。
Madness.png 懸崖峭壁 特性:
  • 主躁波大小 X=1355.9908, 主躁波大小 Y=745.5343, 主躁波大小 Z=1183.464
  • X 軸躁波程度= 374.93652, Z 軸躁波程度=288.65228, 躁波程度指數=1.2092624, 基準深度大小=1.8758626
  • 坐標比例=738.41864, 高度比例=157.69133, 彈性高度=1.7137525
  • 規模上限=801.4267, 規模下限=1254.1643
  • 生態域深度比重=1.7553768, 生態域深度補償=3.4701107, 生態域規模比重=1.0, 生態域規模補償=2.535211
{"coordinateScale":738.41864,"heightScale":157.69133,"lowerLimitScale":1254.1643,"upperLimitScale":801.4267,"depthNoiseScaleX":374.93652,"depthNoiseScaleZ":288.65228,"depthNoiseScaleExponent":1.2092624,"mainNoiseScaleX":1355.9908,"mainNoiseScaleY":745.5343,"mainNoiseScaleZ":1183.464,"baseSize":1.8758626,"stretchY":1.7137525,"biomeDepthWeight":1.7553768,"biomeDepthOffset":3.4701107,"biomeScaleWeight":1.0,"biomeScaleOffset":2.535211,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
一個由高聳陡峭的山和眾多的架空層,懸崖還有一些巨大的山洞組成的世界。
Drought.png 極度乾旱 特性:
  • 海平面=20
  • 主躁波大小 X=1000, 主躁波大小 Y=3000, 主躁波大小 Z=1000
  • 彈性高度=10
{"coordinateScale":684.412,"heightScale":684.412,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":1000.0,"mainNoiseScaleY":3000.0,"mainNoiseScaleZ":1000.0,"baseSize":8.5,"stretchY":10.0,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.0,"biomeScaleOffset":0.0,"seaLevel":20,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
一個低海平面和小型湖泊以及大面積的礫石組成的世界。
Chaos.png 混沌地穴 特性:
  • 海平面=6
  • 規模上限=2, 規模下限=64
{"coordinateScale":684.412,"heightScale":684.412,"lowerLimitScale":64.0,"upperLimitScale":2.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":80.0,"mainNoiseScaleY":160.0,"mainNoiseScaleZ":80.0,"baseSize":8.5,"stretchY":12.0,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.0,"biomeScaleOffset":0.0,"seaLevel":6,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
擁有許多泉水的巨大山洞的世界。山洞有很多延伸至地表的縫隙和孔道所以有陽光射入並因此洞內有植被存在,洞頂還有很多奇異的結構。有時在靠近地表的洞中會有很多水,儘管這是一個低海拔的世界。天空島世界也是很常見的,儘管比天空島世界世界和巨大化世界出現頻率更少。
Luckpreset.png 祝你好運 特性:
  • 海平面=40
  • 熔岩海=Yes
{"coordinateScale":684.412,"heightScale":684.412,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":80.0,"mainNoiseScaleY":160.0,"mainNoiseScaleZ":80.0,"baseSize":8.5,"stretchY":12.0,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.0,"biomeScaleOffset":0.0,"seaLevel":40,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
這是個岩石、礫石的世界,擁有熔岩海以及乾枯的河床,幾乎或沒有植物和動物。

歷史[編輯 | 編輯原始碼]

Java版
1.8 2014年4月22日自定義世界的預覽影片在TeamMojang的Youtube頻道放出。
14w17a 加入自定義世界類型。
14w25a 海底遺蹟的生成可被自定義。
1.8.2 1.8.2-pre7 自定義世界中草地的生成現在與海平面保持一致。
1.13 18w06a 移除了自定義世界。
之前版本創建的自定義世界不再被加載。
2018年5月15日Erik Broes在Reddit上指出自定義世界將會「在1.13之後」回歸,但 「與此前的徹底地不同」,「不會再在屏幕上出現50個意義不明的滑塊。」[2][3][4]

你知道嗎[編輯 | 編輯原始碼]

  • 這個世界類型由Ryan Holtz在TeamMojang YouTube頻道上發布影片預覽,[5]原型是他在2012年製作的一個叫Wedge的Mod。[6]
  • 以下方案能生成類似於巨大化世界世界:[7]
{"coordinateScale":684.412,"heightScale":684.412,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":80.0,"mainNoiseScaleY":160.0,"mainNoiseScaleZ":80.0,"baseSize":8.5,"stretchY":12.0,"biomeDepthWeight":2.0,"biomeDepthOffset":1.0,"biomeScaleWeight":4.0,"biomeScaleOffset":1.0,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}
  • 如果通過mod而使得邊境之地重新可用,增加「平面比例」將使X軸和Z軸的邊境之地比原版生成得更近,[8]而增加"高度比例"將使Y軸的邊境之地比原版生成得更近。

錯誤[編輯 | 編輯原始碼]

關於「自定義」的錯誤由錯誤追蹤器維護,請在此匯報錯誤。

參考[編輯 | 編輯原始碼]

  1. https://www.reddit.com/r/Minecraft/comments/23o5cs/world_customization_preview_minecraft_18/cgyxzpn
  2. "Customized worlds will be returning. I can't speak for the extra options you mentioned though." – u/AlmightyZing
    "But after 1.13" – u/_Grum,2018年5月15日
  3. "Would you really not consider holding off 1.13 until customised worlds are finished? Seems pretty crazy to set a precedent for the chance of losing features for several updates.
    We came so close to having access to customising structures in world gen this update too, a shame that hasn't made the cut" – u/DaUltraMarine
    "No, they will come back but completely different from before." – u/_Grum,2018年5月15日
  4. "No customization until after 1.13, or the other things?" – u/Kobbett
    "No more screens with 50 vague sliders indeed." – u/_Grum,2018年5月15日
  5. https://twitter.com/TheMogMiner/status/458568711926841344
  6. https://twitter.com/TheMogMiner/status/458573880039604224
  7. http://www.minecraftforum.net/forums/minecraft-discussion/recent-updates-and-snapshots/2102053-what-is-the-default-preset-for-amplified
  8. https://www.reddit.com/r/Minecraft/comments/5r348x/far_lands_generating_far_too_close_to_spawn_for/