Minecraft Wiki

除另有声明,转载时均必须注明出处若簡繁轉換出錯,請以遊戲內為準请勇于扩充与修正内容有兴趣逛逛我们的微博沟通交流,欢迎到社区专页需要协助,请在告示板留言

了解更多

Minecraft Wiki
Advertisement
Ic translate
此条目的(部分)内容需要翻译。

你可以帮助我们来翻译此条目,但请勿使用机器翻译

翻译者从英文条目翻译下文中的内容时感觉其艰涩难懂。

翻译者希望更有能力的用户能够帮助改善本条目的行文,所以请先慎重对待本条目内容。
如果可能,请帮助我们完善此条目的内容。

Information icon
此特性为基岩版独有。
参见:基岩版beta附加包文档

这是基岩版1.14.0生物群系文档

概述

生物群系描述了世界上一个区域的外观和行为。通过编写生物群系数据,你可以:

  1. 改变生物群系地形的一般形状。
  2. 改变生成生物群系类型的频率。
  3. 改变构成生物群系的方块,包括表面和下面。
  4. 改变生物群系的环境特征(譬如树木、草等)的分布。
  5. 改变生物群系上生成的生物。
  6. 改变生物群系的气候。

JSON格式

所有生物群系都应通过"format_version"字段指定其目标版本。生物群系数据的其余部分被划分为独立的JSON子对象或组件。一般来说,你可以认为一个组件的存在定义了一个生物群系参与的游戏行为,而组件字段定义了它如何参与。大体上有两类组成部分:

  1. 命名空间组件(既带有“name:”前缀的组件)映射到游戏中的特定行为。它们可能具有参数化该行为的字段;仅支持具有有效映射的名称。
  2. 没有命名空间的组件被视为标签:允许使用字母、数字、“.”和“_”组成的任何名称。将标签添加到生物群系,以便代码或数据可以检查其是否存在;标签组件可能没有字段。

有关其他详细信息和命名组件的完整列表,请参见下面的完整生物群系架构。

这是一个生物群系样本:

{
  "format_version": "1.13.0",
  "minecraft:biome": {
    "description": {
      "identifier": "plains"
    },
    "components": {
      "minecraft:climate": {
        "downfall": 0.4,
        "snow_accumulation": [ 0.0, 0.125 ],
        "temperature": 0.8
      },
      "minecraft:overworld_height": {
        "noise_type": "lowlands"
      },
      "minecraft:overworld_surface": {
        "floor_depth": 7,
        "floor_material": "minecraft:gravel",
        "foundation_material": "minecraft:stone",
        "mid_material": "minecraft:dirt",
        "top_material": "minecraft:grass"
      },
      "minecraft:world_generation_rules": {
        "hills_transformation": [
          [ "forest_hills", 1 ],
          [ "forest", 2 ]
        ],
        "mutate_transformation": "sunflower_plains",
        "generate_for_climates": [
          [ "medium", 3 ],
          [ "warm", 1 ],
          [ "cold", 1 ]
        ]
      },

      "animal": {},
      "monster": {},
      "overworld": {},
      "plains": {}
    }
  }
}

添加生物群系

从行为包的biome子文件夹中的JSON文件读取生物群系。加载并对每个文件强制执行一个生物群系;文件名和实际的生物群系名称必须匹配;将新名称的文件添加到biome数据位置使其可供游戏使用,而现有的生物群系可以通过与其现有名称匹配的文件覆盖。注意,如果你添加了一个新的生物群系,你将需要编写组件数据,允许它参与世界生成(见下面的完整构架),否则它不会出现在你的世界中。

架构

  {
      version "format_version"
      object "minecraft:climate"[0,3] : opt // 描述温度、湿度、降水量等。没有此部分的生物群系将使用默认值。
      {
          float "temperature"
          float "downfall"
          array "snow_accumulation"[2]
          {
              float "0"
              float "1"
          }
      }
      object "minecraft:overworld_height"[0,8] : opt // 用于在主世界中表示地形高度的噪音参数。
      {
          array "noise_params"[2] : opt
          {
              float "0"
              float "1"
          }
          string "noise_type" : opt
      }
      object "minecraft:forced_features"[0,14] : opt // 强制特定的装饰特征(树木、植物等)出现在这个生物群系中,而不考虑正常的装饰规则。
      {
          array "first_pass" : opt
          {
              object "<any array element>" : opt
              {
                  molang "iterations" // 生成的分散度。
                  molang "chance_percent" : opt // 出现这种分散的概率(0-100)。不计算每个迭代;要么不运行任何迭代,要么运行全部迭代。
                  molang "x" : opt // 坐标的表达式(每次迭代都计算)。与下面的随机分布对象互斥。
                  object "x" : opt // 坐标分布(每次迭代都计算)。与上面的Molang表达互斥。
                  {
                      enumerated_value "distribution" // 分布类型-均匀随机、高斯(以范围为中心)或网格。
                      int "step_count" : opt // 当分布类型为“网格”时,定义沿该轴的细分数。
                      array "extent"[2]
                      {
                          molang "0" : opt // 散射范围的下限(包括),作为从输入点到周围散射的偏移量。
                          molang "1" : opt // 散点范围的上限(包括),作为从输入点到周围散射的偏移量。
                      }
                  }
                  molang "z" : opt // 坐标的表达式(每次迭代都计算)。与下面的随机分布对象互斥。
                  object "z" : opt // 坐标分布(每次迭代都计算)。与上面的Molang表达相互排斥。
                  {
                      enumerated_value "distribution" // 分布类型-均匀随机,高斯(在范围内居中)或网格
                      int "step_count" : opt // 当分布类型为网格时,定义沿该轴的细分数量
                      array "extent"[2]
                      {
                          molang "0" : opt // 散布范围的下限(含),是从输入点到周围散布的偏移量
                          molang "1" : opt // 散布范围的上限(含),从输入点到周围散布的偏移量
                      }
                  }
                  molang "y" : opt // 坐标的表达式(每次迭代求值)。 与下面的随机分布对象互斥。
                  object "y" : opt // 坐标分布(每次迭代评估)。 与上面的Molang表达式互斥。
                  {
                      enumerated_value "distribution" // 分布类型-均匀随机,高斯(在范围内居中)或网格
                      int "step_count" : opt // 当分布类型为网格时,定义沿该轴的细分数量
                      array "extent"[2]
                      {
                          molang "0" : opt //散布范围的下限(含),是从输入点到周围散布的偏移量
                          molang "1" : opt // 散布范围的上限(含),从输入点到周围散布的偏移量
                      }
                  }
                  feature_reference "places_feature"
              }
          }
          array "before_underground_pass" : opt
          {
              object "<any array element>" : opt
              {
                  molang "iterations" //产生的分散位置数
                  molang "chance_percent" : opt // 发生这种分散的可能性(0-100)。每次迭代均不进行评估;要么不运行任何迭代,要么全部不运行。
                  molang "x" : opt // 坐标的表达式(每次迭代求值)。 与下面的随机分布对象互斥。
                  object "x" : opt // 坐标的表达式(每次迭代求值)。 与下面的随机分布对象互斥。
                  {
                      enumerated_value "distribution" // 分布类型-均匀随机,高斯(在范围内居中)或网格
                      int "step_count" : opt // 当分布类型为网格时,定义沿该轴的细分数量
                      array "extent"[2]
                      {
                          molang "0" : opt // 散布范围的下限(含),是从输入点到周围散布的偏移量
                          molang "1" : opt // 散布范围的上限(含),从输入点到周围散布的偏移量
                      }
                  }
                  molang "z" : opt //坐标的表达式(每次迭代求值)。 与下面的随机分布对象互斥。
                  object "z" : opt // 坐标分布(每次迭代评估)。 与上面的Molang表达式互斥。
                  {
                      enumerated_value "distribution" // 分布类型-均匀随机,高斯(在范围内居中)或网格
                      int "step_count" : opt // 当分布类型为网格时,定义沿该轴的细分数量
                      array "extent"[2]
                      {
                          molang "0" : opt // 散布范围的下限(含),是从输入点到周围散布的偏移量
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "y" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "y" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  feature_reference "places_feature"
              }
          }
          array "underground_pass" : opt
          {
              object "<any array element>" : opt
              {
                  molang "iterations" // Number of scattered positions to generate
                  molang "chance_percent" : opt // Probability (0-100] that this scatter will occur.  Not evaluated each iteration; either no iterations will run, or all will.
                  molang "x" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "x" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "z" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "z" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "y" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "y" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  feature_reference "places_feature"
              }
          }
          array "after_underground_pass" : opt
          {
              object "<any array element>" : opt
              {
                  molang "iterations" // Number of scattered positions to generate
                  molang "chance_percent" : opt // Probability (0-100] that this scatter will occur.  Not evaluated each iteration; either no iterations will run, or all will.
                  molang "x" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "x" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "z" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "z" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "y" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "y" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  feature_reference "places_feature"
              }
          }
          array "before_surface_pass" : opt
          {
              object "<any array element>" : opt
              {
                  molang "iterations" // Number of scattered positions to generate
                  molang "chance_percent" : opt // Probability (0-100] that this scatter will occur.  Not evaluated each iteration; either no iterations will run, or all will.
                  molang "x" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "x" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "z" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "z" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "y" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "y" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  feature_reference "places_feature"
              }
          }
          array "surface_pass" : opt
          {
              object "<any array element>" : opt
              {
                  molang "iterations" // Number of scattered positions to generate
                  molang "chance_percent" : opt // Probability (0-100] that this scatter will occur.  Not evaluated each iteration; either no iterations will run, or all will.
                  molang "x" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "x" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "z" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "z" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "y" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "y" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  feature_reference "places_feature"
              }
          }
          array "after_surface_pass" : opt
          {
              object "<any array element>" : opt
              {
                  molang "iterations" // Number of scattered positions to generate
                  molang "chance_percent" : opt // Probability (0-100] that this scatter will occur.  Not evaluated each iteration; either no iterations will run, or all will.
                  molang "x" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "x" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "z" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "z" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "y" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "y" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  feature_reference "places_feature"
              }
          }
          array "before_liquids_pass" : opt
          {
              object "<any array element>" : opt
              {
                  molang "iterations" // Number of scattered positions to generate
                  molang "chance_percent" : opt // Probability (0-100] that this scatter will occur.  Not evaluated each iteration; either no iterations will run, or all will.
                  molang "x" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "x" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "z" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "z" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "y" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "y" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  feature_reference "places_feature"
              }
          }
          array "liquids_pass" : opt
          {
              object "<any array element>" : opt
              {
                  molang "iterations" // Number of scattered positions to generate
                  molang "chance_percent" : opt // Probability (0-100] that this scatter will occur.  Not evaluated each iteration; either no iterations will run, or all will.
                  molang "x" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "x" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "z" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "z" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "y" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "y" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  feature_reference "places_feature"
              }
          }
          array "after_liquids_pass" : opt
          {
              object "<any array element>" : opt
              {
                  molang "iterations" // Number of scattered positions to generate
                  molang "chance_percent" : opt // Probability (0-100] that this scatter will occur.  Not evaluated each iteration; either no iterations will run, or all will.
                  molang "x" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "x" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "z" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "z" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "y" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "y" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  feature_reference "places_feature"
              }
          }
          array "before_sky_pass" : opt
          {
              object "<any array element>" : opt
              {
                  molang "iterations" // Number of scattered positions to generate
                  molang "chance_percent" : opt // Probability (0-100] that this scatter will occur.  Not evaluated each iteration; either no iterations will run, or all will.
                  molang "x" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "x" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "z" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "z" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "y" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "y" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  feature_reference "places_feature"
              }
          }
          array "sky_pass" : opt
          {
              object "<any array element>" : opt
              {
                  molang "iterations" // Number of scattered positions to generate
                  molang "chance_percent" : opt // Probability (0-100] that this scatter will occur.  Not evaluated each iteration; either no iterations will run, or all will.
                  molang "x" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "x" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "z" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "z" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "y" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "y" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  feature_reference "places_feature"
              }
          }
          array "after_sky_pass" : opt
          {
              object "<any array element>" : opt
              {
                  molang "iterations" // Number of scattered positions to generate
                  molang "chance_percent" : opt // Probability (0-100] that this scatter will occur.  Not evaluated each iteration; either no iterations will run, or all will.
                  molang "x" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "x" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "z" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "z" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "y" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "y" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  feature_reference "places_feature"
              }
          }
          array "final_pass" : opt
          {
              object "<any array element>" : opt
              {
                  molang "iterations" // Number of scattered positions to generate
                  molang "chance_percent" : opt // Probability (0-100] that this scatter will occur.  Not evaluated each iteration; either no iterations will run, or all will.
                  molang "x" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "x" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "z" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "z" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  molang "y" : opt // Expression for the coordinate (evaluated each iteration).  Mutually exclusive with random distribution object below.
                  object "y" : opt // Distribution for the coordinate (evaluated each iteration).  Mutually exclusive with Molang expression above.
                  {
                      enumerated_value "distribution" // Type of distribution - uniform random, gaussian (centered in the range), or grid
                      int "step_count" : opt // When the distribution type is grid, defines the number of subdivisions along this axis
                      array "extent"[2]
                      {
                          molang "0" : opt // Lower bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                          molang "1" : opt // Upper bound (inclusive) of the scatter range, as an offset from the input point to scatter around
                      }
                  }
                  feature_reference "places_feature"
              }
          }
      }
      object "minecraft:automatic_features"[0] : opt // Use normal decorative feature spawn rules to determine the tree, plants, etc. that appear in this biome.
      object "minecraft:overworld_surface"[0,5] : opt // Control the blocks used for the default Minecraft Overworld terrain generation.
      {
          block_reference "top_material" // Controls the block type used for the surface of this biome.
          block_reference "mid_material" // Controls the block type used in a layer below the surface of this biome.
          block_reference "floor_material" // Controls the block type used as a floor for bodies of water in this biome.
          block_reference "foundation_material" // Controls the block type used deep underground in this biome.
          int "floor_depth" // Controls how deep below the world water level the floor should occur.
      }
      object "minecraft:surface_material_adjustments"[0,1] : opt // Specify fine-detail changes to blocks used in terrain generation (based on a noise function)
      {
          array "adjustments" : opt // All adjustments that match the column's noise values will be applied in the order listed.
          {
              object "<any array element>"
              {
                  object "materials"
                  {
                      block_reference "top_material" : opt // Controls the block type used for the surface of this biome when this adjustment is active.
                      block_reference "mid_material" : opt // Controls the block type used in a layer below the surface of this biome when this adjustment is active.
                      block_reference "floor_material" : opt // Controls the block type used as a floor for bodies of water in this biome when this adjustment is active.
                      block_reference "foundation_material" : opt // Controls the block type used deep underground in this biome when this adjustment is active.
                  }
                  array "noise_range"[2] // Defines a range of noise values [min, max) for which this adjustment should be applied.
                  {
                      string "0" : opt
                      float "0" : opt
                      string "1" : opt
                      float "1" : opt
                  }
              }
          }
      }
      object "minecraft:swamp_surface"[0,5] : opt // Similar to overworld_surface.  Adds swamp surface details.
      {
          block_reference "top_material" // Controls the block type used for the surface of this biome.
          block_reference "mid_material" // Controls the block type used in a layer below the surface of this biome.
          block_reference "floor_material" // Controls the block type used as a floor for bodies of water in this biome.
          block_reference "foundation_material" // Controls the block type used deep underground in this biome.
          int "floor_depth" // Controls how deep below the world water level the floor should occur.
      }
      object "minecraft:frozen_ocean_surface"[0,5] : opt // Similar to overworld_surface.  Adds icebergs.
      {
          block_reference "top_material" // Controls the block type used for the surface of this biome.
          block_reference "mid_material" // Controls the block type used in a layer below the surface of this biome.
          block_reference "floor_material" // Controls the block type used as a floor for bodies of water in this biome.
          block_reference "foundation_material" // Controls the block type used deep underground in this biome.
          int "floor_depth" // Controls how deep below the world water level the floor should occur.
      }
      object "minecraft:mesa_surface"[0,9] : opt // Similar to overworld_surface.  Adds colored strata and optional pillars.
      {
          block_reference "top_material" // Controls the block type used for the surface of this biome.
          block_reference "mid_material" // Controls the block type used in a layer below the surface of this biome.
          block_reference "floor_material" // Controls the block type used as a floor for bodies of water in this biome.
          block_reference "foundation_material" // Controls the block type used deep underground in this biome.
          int "floor_depth" // Controls how deep below the world water level the floor should occur.
          block_reference "clay_material"
          block_reference "hard_clay_material"
          bool "bryce_pillars"
          bool "has_forest"
      }
      object "minecraft:nether_surface"[0] : opt // Use default Minecraft Nether terrain generation.
      object "minecraft:the_end_surface"[0] : opt // Use default Minecraft End terrain generation.
      object "minecraft:world_generation_rules"[0,3] : opt // Control how this biome is instantiated (and then potentially modified) during world generation.
      {
          biome_reference "hills_transformation" : opt
          array "hills_transformation" : opt
          {
              biome_reference "<any array element>" : opt
              array "<any array element>"[2] : opt
              {
                  biome_reference "0"
                  int "1"
              }
          }
          biome_reference "mutate_transformation" : opt
          array "mutate_transformation" : opt
          {
              biome_reference "<any array element>" : opt
              array "<any array element>"[2] : opt
              {
                  biome_reference "0"
                  int "1"
              }
          }
          array "generate_for_climates" : opt // Controls the world generation climate categories that this biome can spawn for.  A single biome can be associated with multiple categories with different weightings.
          {
              array "<any array element>"[2]
              {
                  enumerated_value "0" // Name of a climate category
                  int "1" // Weight with which this biome should be selected, relative to other biomes in the same category
              }
          }
      }
      object "[a-z0-9_.:]+"[0] : opt // Attach arbitrary string tags to this biome
  }

参见

Advertisement